X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=b3773a6359a8d576cea5664814c48e685dc6608d;hb=f17794d55923d4fb4f63e9d082d8d84a735a04e8;hp=1b8ffe4dfe3b4fff4e20be818014fb91d083f6c4;hpb=dc1d1159a61f378bda11e5989ad694a86b9a3c77;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index 1b8ffe4d..b3773a63 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -76,7 +76,7 @@ void Program::set_del_shaders(bool ds) del_shaders=ds; } -void Program::bind_attribute(uint index, const string &name) +void Program::bind_attribute(unsigned index, const string &name) { static RequireExtension _ext("GL_ARB_vertex_shader"); glBindAttribLocationARB(id, index, name.c_str()); @@ -102,13 +102,13 @@ int Program::get_param(GLenum param) const string Program::get_info_log() const { - sizei len=get_param(GL_INFO_LOG_LENGTH); + GLsizei len=get_param(GL_INFO_LOG_LENGTH); char log[len+1]; - glGetInfoLogARB(id, len+1, reinterpret_cast(&len), log); + glGetInfoLogARB(id, len+1, &len, log); return string(log, len); } -void Program::bind() +void Program::bind() const { if(!linked) throw InvalidState("Program is not linked"); @@ -137,13 +137,13 @@ void Program::maybe_bind() bind(); } -Program *Program::cur_prog=0; +const Program *Program::cur_prog=0; Program::Loader::Loader(Program &p): - prog(p) + DataFile::ObjectLoader(p) { - prog.set_del_shaders(true); + obj.set_del_shaders(true); add("vertex_shader", &Loader::vertex_shader); add("fragment_shader", &Loader::fragment_shader); @@ -152,22 +152,22 @@ Program::Loader::Loader(Program &p): void Program::Loader::vertex_shader(const string &src) { - prog.attach_shader(*new Shader(VERTEX_SHADER, src)); + obj.attach_shader(*new Shader(VERTEX_SHADER, src)); } void Program::Loader::fragment_shader(const string &src) { - prog.attach_shader(*new Shader(FRAGMENT_SHADER, src)); + obj.attach_shader(*new Shader(FRAGMENT_SHADER, src)); } -void Program::Loader::attribute(uint i, const string &n) +void Program::Loader::attribute(unsigned i, const string &n) { - prog.bind_attribute(i, n); + obj.bind_attribute(i, n); } void Program::Loader::finish() { - prog.link(); + obj.link(); } } // namespace GL