X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=a81d80ae378ca457adb70817474109b3d3fc10c3;hb=259254bc46e3aec6f719e1aea5e4936569c15b6e;hp=9c95ee1730d522665fd78e63ed1124a8ab618556;hpb=2579be0c3bf50f060364b937e6b2446ea3547e4b;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index 9c95ee17..a81d80ae 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -1,5 +1,6 @@ #include #include +#include #include #include #include @@ -29,8 +30,7 @@ Program::Program(const ProgramBuilder::StandardFeatures &features) ProgramBuilder builder(features); builder.add_shaders(*this); - if(!features.transform) - link(); + link(); } Program::Program(const string &vert, const string &frag) @@ -89,6 +89,11 @@ void Program::bind_attribute(unsigned index, const string &name) glBindAttribLocation(id, index, name.c_str()); } +void Program::bind_attribute(VertexComponent comp, const string &name) +{ + bind_attribute(get_component_type(comp), name); +} + void Program::bind_fragment_data(unsigned index, const string &name) { static Require _req(EXT_gpu_shader4); @@ -121,7 +126,7 @@ void Program::link() if(len && strncmp(name, "gl_", 3)) { /* Some implementations report the first element of a uniform array, - others report just the name of an array. */ + others report just the name of the array itself. */ if(len>3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; @@ -152,6 +157,7 @@ void Program::link() if(ARB_uniform_buffer_object) { + std::set used_bind_points; count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS); for(unsigned i=0; iarray_stride = values[j]; + uniforms_by_index[indices2[j]]->array_stride = values[j]; } indices2.clear(); @@ -206,13 +212,17 @@ void Program::link() { glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]); for(unsigned j=0; jmatrix_stride = values[j]; + uniforms_by_index[indices2[j]]->matrix_stride = values[j]; } sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare); info.layout_hash = compute_layout_hash(info.uniforms); - info.bind_point = info.layout_hash%BufferRange::get_n_uniform_buffer_bindings(); + unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings(); + info.bind_point = info.layout_hash%n_bindings; + while(used_bind_points.count(info.bind_point)) + info.bind_point = (info.bind_point+1)%n_bindings; glUniformBlockBinding(id, i, info.bind_point); + used_bind_points.insert(info.bind_point); } } @@ -227,7 +237,7 @@ void Program::link() uniform_layout_hash = compute_layout_hash(blockless_uniforms); } -unsigned Program::compute_layout_hash(const vector &uniforms) +Program::LayoutHash Program::compute_layout_hash(const vector &uniforms) { string layout_descriptor; for(vector::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i)