X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=a4358acb4d6d74e048c1c416107540f4fb9bdce9;hb=922fac753e31d97fc88daa166e93e4c5572bd2ba;hp=baeba9f5c33d1091da815f0d14d7f6be45807b3b;hpb=103cebacd5572e770e4463163688802ee4f6efbf;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index baeba9f5..a4358acb 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -1,5 +1,6 @@ #include #include +#include #include #include #include @@ -125,7 +126,7 @@ void Program::link() if(len && strncmp(name, "gl_", 3)) { /* Some implementations report the first element of a uniform array, - others report just the name of an array. */ + others report just the name of the array itself. */ if(len>3 && !strcmp(name+len-3, "[0]")) name[len-3] = 0; @@ -156,6 +157,9 @@ void Program::link() if(ARB_uniform_buffer_object) { + uniform_blocks.clear(); + + std::set used_bind_points; count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS); for(unsigned i=0; iarray_stride = values[j]; + uniforms_by_index[indices2[j]]->array_stride = values[j]; } indices2.clear(); @@ -210,28 +214,41 @@ void Program::link() { glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]); for(unsigned j=0; jmatrix_stride = values[j]; + uniforms_by_index[indices2[j]]->matrix_stride = values[j]; } sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare); info.layout_hash = compute_layout_hash(info.uniforms); - info.bind_point = info.layout_hash%BufferRange::get_n_uniform_buffer_bindings(); + unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings(); + info.bind_point = info.layout_hash%n_bindings; + while(used_bind_points.count(info.bind_point)) + info.bind_point = (info.bind_point+1)%n_bindings; glUniformBlockBinding(id, i, info.bind_point); + used_bind_points.insert(info.bind_point); } } - vector blockless_uniforms; + UniformBlockInfo &default_block = uniform_blocks[string()]; + default_block.data_size = 0; + default_block.bind_point = -1; + for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) if(!i->second.block) { i->second.location = glGetUniformLocation(id, i->second.name.c_str()); - blockless_uniforms.push_back(&i->second); + i->second.block = &default_block; + default_block.uniforms.push_back(&i->second); } - uniform_layout_hash = compute_layout_hash(blockless_uniforms); + default_block.layout_hash = compute_layout_hash(default_block.uniforms); + + string layout_descriptor; + for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) + layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash); + uniform_layout_hash = hash32(layout_descriptor); } -unsigned Program::compute_layout_hash(const vector &uniforms) +Program::LayoutHash Program::compute_layout_hash(const vector &uniforms) { string layout_descriptor; for(vector::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i) @@ -279,14 +296,14 @@ int Program::get_uniform_location(const string &n) const add an offset. */ unsigned offset = lexical_cast(n.substr(open_bracket+1, n.size()-2-open_bracket)); i = uniforms.find(n.substr(0, open_bracket)); - if(i!=uniforms.end() && !i->second.block && offsetsecond.size) + if(i!=uniforms.end() && i->second.block->bind_point<0 && offsetsecond.size) return i->second.location+offset; } } return -1; } - return i->second.block ? -1 : i->second.location; + return i->second.block->bind_point<0 ? i->second.location : -1; } void Program::bind() const