X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=a4358acb4d6d74e048c1c416107540f4fb9bdce9;hb=5ae4b0008b25072b5716f0cb585133315625a661;hp=636988d75c75dd11f3728906cf3c761b31553b34;hpb=9034e81679eeeaa3d1d5d643d3f924d9edb45a68;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index 636988d7..a4358acb 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -1,13 +1,16 @@ #include #include +#include #include #include +#include +#include +#include +#include #include -#include "arb_shader_objects.h" -#include "arb_uniform_buffer_object.h" -#include "arb_vertex_shader.h" #include "buffer.h" #include "error.h" +#include "misc.h" #include "program.h" #include "shader.h" @@ -27,8 +30,7 @@ Program::Program(const ProgramBuilder::StandardFeatures &features) ProgramBuilder builder(features); builder.add_shaders(*this); - if(!features.transform) - link(); + link(); } Program::Program(const string &vert, const string &frag) @@ -87,6 +89,17 @@ void Program::bind_attribute(unsigned index, const string &name) glBindAttribLocation(id, index, name.c_str()); } +void Program::bind_attribute(VertexComponent comp, const string &name) +{ + bind_attribute(get_component_type(comp), name); +} + +void Program::bind_fragment_data(unsigned index, const string &name) +{ + static Require _req(EXT_gpu_shader4); + glBindFragDataLocation(id, index, name.c_str()); +} + void Program::link() { for(ShaderList::iterator i=shaders.begin(); i!=shaders.end(); ++i) @@ -94,15 +107,14 @@ void Program::link() (*i)->compile(); uniforms.clear(); + legacy_vars = false; glLinkProgram(id); - int value; - glGetProgramiv(id, GL_LINK_STATUS, &value); - if(!(linked = value)) + linked = get_program_i(id, GL_LINK_STATUS); + if(!linked) throw compile_error(get_info_log()); - glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &value); - unsigned count = value; + unsigned count = get_program_i(id, GL_ACTIVE_UNIFORMS); vector uniforms_by_index(count); for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) + name[len-3] = 0; + UniformInfo &info = uniforms[name]; info.block = 0; info.name = name; @@ -122,20 +139,37 @@ void Program::link() info.type = type; uniforms_by_index[i] = &info; } + else + legacy_vars = true; + } + + count = get_program_i(id, GL_ACTIVE_ATTRIBUTES); + for(unsigned i=0; i used_bind_points; + count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS); for(unsigned i=0; iarray_stride = values[j]; + uniforms_by_index[indices2[j]]->array_stride = values[j]; } indices2.clear(); @@ -180,28 +214,41 @@ void Program::link() { glGetActiveUniformsiv(id, indices2.size(), &indices2[0], GL_UNIFORM_MATRIX_STRIDE, &values[0]); for(unsigned j=0; jmatrix_stride = values[j]; + uniforms_by_index[indices2[j]]->matrix_stride = values[j]; } sort(info.uniforms.begin(), info.uniforms.end(), uniform_location_compare); info.layout_hash = compute_layout_hash(info.uniforms); - info.bind_point = info.layout_hash%BufferRange::get_n_uniform_buffer_bindings(); + unsigned n_bindings = BufferRange::get_n_uniform_buffer_bindings(); + info.bind_point = info.layout_hash%n_bindings; + while(used_bind_points.count(info.bind_point)) + info.bind_point = (info.bind_point+1)%n_bindings; glUniformBlockBinding(id, i, info.bind_point); + used_bind_points.insert(info.bind_point); } } - vector blockless_uniforms; + UniformBlockInfo &default_block = uniform_blocks[string()]; + default_block.data_size = 0; + default_block.bind_point = -1; + for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) if(!i->second.block) { i->second.location = glGetUniformLocation(id, i->second.name.c_str()); - blockless_uniforms.push_back(&i->second); + i->second.block = &default_block; + default_block.uniforms.push_back(&i->second); } - uniform_layout_hash = compute_layout_hash(blockless_uniforms); + default_block.layout_hash = compute_layout_hash(default_block.uniforms); + + string layout_descriptor; + for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) + layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash); + uniform_layout_hash = hash32(layout_descriptor); } -unsigned Program::compute_layout_hash(const vector &uniforms) +Program::LayoutHash Program::compute_layout_hash(const vector &uniforms) { string layout_descriptor; for(vector::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i) @@ -216,8 +263,7 @@ bool Program::uniform_location_compare(const UniformInfo *uni1, const UniformInf string Program::get_info_log() const { - GLsizei len = 0; - glGetProgramiv(id, GL_INFO_LOG_LENGTH, &len); + GLsizei len = get_program_i(id, GL_INFO_LOG_LENGTH); char *buf = new char[len+1]; glGetProgramInfoLog(id, len+1, &len, buf); string log(buf, len); @@ -249,15 +295,15 @@ int Program::get_uniform_location(const string &n) const gives us the first element of the array, so try to look that up and add an offset. */ unsigned offset = lexical_cast(n.substr(open_bracket+1, n.size()-2-open_bracket)); - i = uniforms.find(n.substr(0, open_bracket)+"[0]"); - if(i!=uniforms.end() && !i->second.block && offsetsecond.size) + i = uniforms.find(n.substr(0, open_bracket)); + if(i!=uniforms.end() && i->second.block->bind_point<0 && offsetsecond.size) return i->second.location+offset; } } return -1; } - return i->second.block ? -1 : i->second.location; + return i->second.block->bind_point<0 ? i->second.location : -1; } void Program::bind() const