X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=8ca8e336c0d18dc3f0efb08b31914824570f36c4;hb=3137e87b72823bc4227d4382c157867b19aacb49;hp=ea1f30d2aea724cc9e9b10e2bcdf531accc48bb7;hpb=70b3d2475f229809b59d559ffaf4f95e8ea58f28;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index ea1f30d2..8ca8e336 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -1,4 +1,6 @@ #include +#include +#include #include "arb_shader_objects.h" #include "arb_vertex_shader.h" #include "error.h" @@ -71,20 +73,27 @@ const char *standard_fragment_src[] = /* XXX This is incorrect with normal mapping, since the vectors are in TBN space but environment map is expected to be in eye space */ "e", "\tvec4 reflection = textureCube(environment, n_normal*(dot(n_normal, v_eye_dir)*2.0)-v_eye_dir);\n", - 0, "\tgl_FragColor = ", - "!t!l!m", "vec4(1.0, 1.0, 1.0, 1.0)", - "t", "texture2D(texture, v_texcoord)", + "t", "\tvec4 tex_sample = texture2D(texture, v_texcoord);\n", + 0, "\tgl_FragColor.rgb = ", + "!t!l!m", "vec3(1.0)", + "t", "tex_sample.rgb", "l|mt", "*", - "!lm", "v_color", + "!lm", "v_color.rgb", "l", "((l_diffuse", - "lm", "*gl_FrontLightProduct[0].diffuse", + "lm", "*gl_FrontLightProduct[0].diffuse.rgb", "p", "+l_specular", - "pm", "*gl_FrontLightProduct[0].specular", + "pm", "*gl_FrontLightProduct[0].specular.rgb", "l", ")", "s", "*l_shadow", - "lm", "+gl_FrontLightModelProduct.sceneColor", + "lm", "+gl_FrontLightModelProduct.sceneColor.rgb", "l", ")", - "e", "+reflection*reflectivity", + "e", "+reflection.rgb*reflectivity", + 0, ";\n", + 0, "\tgl_FragColor.a = ", + "!m", "1.0", + "!lm", "v_color.a", + "lm", "gl_FrontMaterial.diffuse.a", + "t", "*tex_sample.a", 0, ";\n", 0, "}\n", 0, 0 @@ -128,7 +137,7 @@ void Program::init() Program::~Program() { - for(list::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) + for(ShaderList::iterator i=owned_data.begin(); i!=owned_data.end(); ++i) delete *i; glDeleteObjectARB(id); } @@ -151,7 +160,7 @@ void Program::attach_shader_owned(Shader *shader) void Program::detach_shader(Shader &shader) { - list::iterator i = remove(shaders.begin(), shaders.end(), &shader); + ShaderList::iterator i = remove(shaders.begin(), shaders.end(), &shader); if(i!=shaders.end()) { shaders.erase(i, shaders.end()); @@ -213,7 +222,7 @@ void Program::bind_attribute(unsigned index, const string &name) void Program::link() { - for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) + for(ShaderList::iterator i=shaders.begin(); i!=shaders.end(); ++i) if(!(*i)->is_compiled()) (*i)->compile(); @@ -239,6 +248,16 @@ void Program::link() uniforms[name] = info; } } + + string layout_descriptor; + for(map::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i) + if(i->second.location>=0) + { + if(!layout_descriptor.empty()) + layout_descriptor += '\n'; + layout_descriptor += format("%d:%s:%x", i->second.location, i->second.name, i->second.type); + } + uniform_layout_hash = hash32(layout_descriptor); } string Program::get_info_log() const @@ -252,20 +271,9 @@ string Program::get_info_log() const return log; } -void Program::bind() const -{ - if(!linked) - throw invalid_operation("Program::bind"); - - if(!set_current(this)) - return; - - glUseProgramObjectARB(id); -} - int Program::get_uniform_location(const string &n) const { - map::const_iterator i = uniforms.find(n); + UniformMap::const_iterator i = uniforms.find(n); if(i==uniforms.end()) { if(n[n.size()-1]==']') @@ -288,6 +296,17 @@ int Program::get_uniform_location(const string &n) const return i->second.location; } +void Program::bind() const +{ + if(!linked) + throw invalid_operation("Program::bind"); + + if(!set_current(this)) + return; + + glUseProgramObjectARB(id); +} + void Program::unbind() { if(!set_current(0))