X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=8511b8c15833c3f5f62e2e707e56279092952a97;hb=99c7813fbcd7c8d3a8f5ed44eff1578ad5dd7467;hp=3c3a78b7c298a15bb6e55f8b9e75268fd788c4c7;hpb=f14435e58bfa0fa697a06ba9a454bb30cd37d9d8;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index 3c3a78b7..8511b8c1 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -1,7 +1,7 @@ #include #include "arb_shader_objects.h" #include "arb_vertex_shader.h" -#include "except.h" +#include "error.h" #include "extension.h" #include "program.h" #include "shader.h" @@ -20,11 +20,15 @@ const char *standard_vertex_src[] = "l!n", "varying vec3 v_normal;\n", "l", "varying vec3 v_light_dir;\n", "p", "varying vec3 v_eye_dir;\n", + "r", "vec4 transform_vertex(vec4);\n", + "lr", "vec3 transform_normal(vec3);\n", 0, "void main()\n", 0, "{\n", - 0, "\tvec4 eye_pos = gl_ModelViewMatrix*gl_Vertex;\n", + "r", "\tvec4 eye_pos = transform_vertex(gl_Vertex);\n", + "!r", "\tvec4 eye_pos = gl_ModelViewMatrix*gl_Vertex;\n", 0, "\tgl_Position = gl_ProjectionMatrix*eye_pos;\n", - "l", "\tvec3 eye_normal = gl_NormalMatrix*gl_Normal;\n", + "lr", "\tvec3 eye_normal = transform_normal(gl_Normal);\n", + "l!r", "\tvec3 eye_normal = gl_NormalMatrix*gl_Normal;\n", "l!n", "\tv_normal = eye_normal;\n", "n", "\tvec3 eye_tangent = gl_NormalMatrix*tangent;\n", "n", "\tvec3 eye_binormal = gl_NormalMatrix*binormal;\n", @@ -57,8 +61,8 @@ const char *standard_fragment_src[] = "n", "\tvec3 n_normal = texture2D(normalmap, v_texcoord).xyz*2.0-1.0;\n", "l!n", "\tvec3 n_normal = normalize(v_normal);\n", "l", "\tfloat l_diffuse = max(dot(n_normal, normalize(v_light_dir)), 0.0);\n", - "p", "\tvec3 half = normalize(v_eye_dir+v_light_dir);\n", - "p", "\tfloat l_specular = pow(max(dot(half, n_normal), 0.0), gl_FrontMaterial.shininess);\n", + "p", "\tvec3 half_dir = normalize(v_eye_dir+v_light_dir);\n", + "p", "\tfloat l_specular = pow(max(dot(half_dir, n_normal), 0.0), gl_FrontMaterial.shininess);\n", "s", "\tfloat l_shadow = shadow2D(shadow, v_shadowcoord).r;\n", 0, "\tgl_FragColor = ", "!t!l!m", "vec4(1.0, 1.0, 1.0, 1.0)", @@ -214,7 +218,7 @@ void Program::link() int value; glGetObjectParameterivARB(id, GL_OBJECT_LINK_STATUS_ARB, &value); if(!(linked = value)) - throw CompileError(get_info_log()); + throw compile_error(get_info_log()); glGetObjectParameterivARB(id, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &value); for(int i=0; i