X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=587a3fb0fa674c6c2a85689c4abee6a05d7bf2d2;hb=777f5f37f2d89ef2a787a77d74372b643968740e;hp=02e0a1b4dea75ca5e3768bac82ab5be5311b01b3;hpb=b85b8b599473a76e055008a2d45432d02848cb42;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index 02e0a1b4..587a3fb0 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -1,4 +1,6 @@ #include +#include +#include #include "arb_shader_objects.h" #include "arb_vertex_shader.h" #include "error.h" @@ -30,8 +32,10 @@ const char *standard_vertex_src[] = "lr", "\tvec3 eye_normal = transform_normal(gl_Normal);\n", "l!r", "\tvec3 eye_normal = gl_NormalMatrix*gl_Normal;\n", "l!n", "\tv_normal = eye_normal;\n", - "n", "\tvec3 eye_tangent = gl_NormalMatrix*tangent;\n", - "n", "\tvec3 eye_binormal = gl_NormalMatrix*binormal;\n", + "nr", "\tvec3 eye_tangent = transform_normal(tangent);\n", + "n!r", "\tvec3 eye_tangent = gl_NormalMatrix*tangent;\n", + "nr", "\tvec3 eye_binormal = transform_normal(binormal);\n", + "n!r", "\tvec3 eye_binormal = gl_NormalMatrix*binormal;\n", "l", "\tvec3 eye_light_dir = normalize(gl_LightSource[0].position.xyz-eye_pos.xyz*gl_LightSource[0].position.w);\n", "n", "\tv_light_dir = vec3(dot(eye_tangent, eye_light_dir), dot(eye_binormal, eye_light_dir), dot(eye_normal, eye_light_dir));\n", "l!n", "\tv_light_dir = eye_light_dir;\n", @@ -237,6 +241,16 @@ void Program::link() uniforms[name] = info; } } + + string layout_descriptor; + for(map::const_iterator i = uniforms.begin(); i!=uniforms.end(); ++i) + if(i->second.location>=0) + { + if(!layout_descriptor.empty()) + layout_descriptor += '\n'; + layout_descriptor += format("%d:%s:%x", i->second.location, i->second.name, i->second.type); + } + uniform_layout_hash = hash32(layout_descriptor); } string Program::get_info_log() const