X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=30c73f33631373c7043a66f20509b7cc09369ea6;hb=437609f708f2918067ec64f6d02261d113b1cac0;hp=a81d80ae378ca457adb70817474109b3d3fc10c3;hpb=259254bc46e3aec6f719e1aea5e4936569c15b6e;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index a81d80ae..30c73f33 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -7,6 +7,7 @@ #include #include #include +#include #include #include "buffer.h" #include "error.h" @@ -157,6 +158,8 @@ void Program::link() if(ARB_uniform_buffer_object) { + uniform_blocks.clear(); + std::set used_bind_points; count = get_program_i(id, GL_ACTIVE_UNIFORM_BLOCKS); for(unsigned i=0; i blockless_uniforms; + UniformBlockInfo &default_block = uniform_blocks[string()]; + default_block.data_size = 0; + default_block.bind_point = -1; + for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) if(!i->second.block) { i->second.location = glGetUniformLocation(id, i->second.name.c_str()); - blockless_uniforms.push_back(&i->second); + i->second.block = &default_block; + default_block.uniforms.push_back(&i->second); } - uniform_layout_hash = compute_layout_hash(blockless_uniforms); + default_block.layout_hash = compute_layout_hash(default_block.uniforms); + + string layout_descriptor; + for(UniformBlockMap::const_iterator i=uniform_blocks.begin(); i!=uniform_blocks.end(); ++i) + layout_descriptor += format("%d:%x\n", i->second.bind_point, i->second.layout_hash); + uniform_layout_hash = hash32(layout_descriptor); } Program::LayoutHash Program::compute_layout_hash(const vector &uniforms) @@ -272,27 +284,14 @@ const Program::UniformInfo &Program::get_uniform_info(const string &name) const int Program::get_uniform_location(const string &n) const { + if(n[n.size()-1]==']') + throw invalid_argument("Program::get_uniform_location"); + UniformMap::const_iterator i = uniforms.find(n); if(i==uniforms.end()) - { - if(n[n.size()-1]==']') - { - string::size_type open_bracket = n.rfind('['); - if(open_bracket!=string::npos) - { - /* The requested name looks like an array. glGetActiveUniform only - gives us the first element of the array, so try to look that up and - add an offset. */ - unsigned offset = lexical_cast(n.substr(open_bracket+1, n.size()-2-open_bracket)); - i = uniforms.find(n.substr(0, open_bracket)); - if(i!=uniforms.end() && !i->second.block && offsetsecond.size) - return i->second.location+offset; - } - } return -1; - } - return i->second.block ? -1 : i->second.location; + return i->second.block->bind_point<0 ? i->second.location : -1; } void Program::bind() const