X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=1b8ffe4dfe3b4fff4e20be818014fb91d083f6c4;hb=dc1d1159a61f378bda11e5989ad694a86b9a3c77;hp=f0fffb1f3a82dc98f28d7dd24dfd53adb496cbb0;hpb=cea3c333797cadd9629aefaa5b82243173a02d16;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index f0fffb1f..1b8ffe4d 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -5,6 +5,7 @@ Copyright © 2007 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ +#include #include "arb_shader_objects.h" #include "arb_vertex_shader.h" #include "except.h" @@ -18,28 +19,29 @@ namespace Msp { namespace GL { Program::Program(): - del_shaders(false), - linked(false) + del_shaders(false) { - require_extension("GL_ARB_shader_objects"); - require_extension("GL_ARB_vertex_shader"); - - id=glCreateProgramObjectARB(); + init(); } Program::Program(const string &vert, const string &frag): - del_shaders(true), - linked(false) + del_shaders(true) { - require_extension("GL_ARB_shader_objects"); - require_extension("GL_ARB_vertex_shader"); + init(); - id=glCreateProgramObjectARB(); attach_shader(*new Shader(VERTEX_SHADER, vert)); attach_shader(*new Shader(FRAGMENT_SHADER, frag)); link(); } +void Program::init() +{ + static RequireExtension _ext("GL_ARB_shader_objects"); + + linked=false; + id=glCreateProgramObjectARB(); +} + Program::~Program() { if(del_shaders) @@ -74,20 +76,21 @@ void Program::set_del_shaders(bool ds) del_shaders=ds; } -void Program::bind_attribute(int index, const string &name) +void Program::bind_attribute(uint index, const string &name) { + static RequireExtension _ext("GL_ARB_vertex_shader"); glBindAttribLocationARB(id, index, name.c_str()); } -bool Program::link() +void Program::link() { for(list::iterator i=shaders.begin(); i!=shaders.end(); ++i) - if(!(*i)->get_compiled() && !(*i)->compile()) - return false; + if(!(*i)->get_compiled()) + (*i)->compile(); glLinkProgramARB(id); - linked=get_param(GL_LINK_STATUS); - return linked; + if(!(linked=get_param(GL_LINK_STATUS))) + throw CompileError(get_info_log()); } int Program::get_param(GLenum param) const @@ -119,41 +122,6 @@ int Program::get_uniform_location(const string &n) const return glGetUniformLocationARB(id, n.c_str()); } -void Program::uniform(int i, int v) -{ - glUniform1iARB(i, v); -} - -void Program::uniform(int i, float x) -{ - glUniform1fARB(i, x); -} - -void Program::uniform(int i, float x, float y) -{ - glUniform2fARB(i, x, y); -} - -void Program::uniform(int i, float x, float y, float z) -{ - glUniform3fARB(i, x, y, z); -} - -void Program::uniform(int i, float x, float y, float z, float w) -{ - glUniform4fARB(i, x, y, z, w); -} - -void Program::uniform4(int i, const float *v) -{ - glUniform4fvARB(i, 1, v); -} - -void Program::uniform_matrix4(int i, const float *v) -{ - glUniformMatrix4fvARB(i, 1, false, v); -} - void Program::unbind() { if(cur_prog) @@ -179,11 +147,7 @@ Program::Loader::Loader(Program &p): add("vertex_shader", &Loader::vertex_shader); add("fragment_shader", &Loader::fragment_shader); -} - -Program::Loader::~Loader() -{ - prog.link(); + add("attribute", &Loader::attribute); } void Program::Loader::vertex_shader(const string &src) @@ -196,5 +160,15 @@ void Program::Loader::fragment_shader(const string &src) prog.attach_shader(*new Shader(FRAGMENT_SHADER, src)); } +void Program::Loader::attribute(uint i, const string &n) +{ + prog.bind_attribute(i, n); +} + +void Program::Loader::finish() +{ + prog.link(); +} + } // namespace GL } // namespace Msp