X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=111cf64b1d31886e3d33cf831d89c01642a18a6e;hb=ee377487a2853046085e91fa41c62ea42066d168;hp=1735d5fa6e328afd2f3141f7783b3544d74bb083;hpb=5c883e77411a7eccc58d345b7d53d8709ae39452;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index 1735d5fa..111cf64b 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -2,10 +2,10 @@ #include #include #include +#include +#include +#include #include -#include "arb_shader_objects.h" -#include "arb_uniform_buffer_object.h" -#include "arb_vertex_shader.h" #include "buffer.h" #include "error.h" #include "program.h" @@ -101,18 +101,23 @@ void Program::link() if(!(linked = value)) throw compile_error(get_info_log()); - glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &value); - unsigned count = value; + int count; + glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &count); vector uniforms_by_index(count); - for(unsigned i=0; i3 && !strcmp(name+len-3, "[0]")) + name[len-3] = 0; + UniformInfo &info = uniforms[name]; info.block = 0; info.name = name; @@ -126,13 +131,12 @@ void Program::link() if(ARB_uniform_buffer_object) { - glGetProgramiv(id, GL_ACTIVE_UNIFORM_BLOCKS, &value); - count = value; - for(unsigned i=0; i blockless_uniforms; for(UniformMap::iterator i=uniforms.begin(); i!=uniforms.end(); ++i) - { if(!i->second.block) { i->second.location = glGetUniformLocation(id, i->second.name.c_str()); blockless_uniforms.push_back(&i->second); } - /* Some implementations report the first element of a uniform array, - others report just the name of an array. */ - if(i->second.name.size()>3 && !i->second.name.compare(i->second.name.size()-3, 3, "[0]")) - i->second.name.erase(i->second.name.size()-3, 3); - } - uniform_layout_hash = compute_layout_hash(blockless_uniforms); }