X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=021b23483dcdce1c074388916a38721a72aee567;hb=e3561c5c4d0b2caf00a0e50ce85c11a9fb62aa72;hp=f56beec73260b58a4eff644aacf4f8d89f4329e0;hpb=9dc2c20e8c7ac91d932b12492591b65786e24b0f;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index f56beec7..021b2348 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -284,25 +284,12 @@ const Program::UniformInfo &Program::get_uniform_info(const string &name) const int Program::get_uniform_location(const string &n) const { + if(n[n.size()-1]==']') + throw invalid_argument("Program::get_uniform_location"); + UniformMap::const_iterator i = uniforms.find(n); if(i==uniforms.end()) - { - if(n[n.size()-1]==']') - { - string::size_type open_bracket = n.rfind('['); - if(open_bracket!=string::npos) - { - /* The requested name looks like an array. glGetActiveUniform only - gives us the first element of the array, so try to look that up and - add an offset. */ - unsigned offset = lexical_cast(n.substr(open_bracket+1, n.size()-2-open_bracket)); - i = uniforms.find(n.substr(0, open_bracket)); - if(i!=uniforms.end() && i->second.block->bind_point<0 && offsetsecond.size) - return i->second.location+offset; - } - } return -1; - } return i->second.block->bind_point<0 ? i->second.location : -1; } @@ -332,6 +319,7 @@ Program::Loader::Loader(Program &p): { add("attribute", &Loader::attribute); add("fragment_shader", &Loader::fragment_shader); + add("geometry_shader", &Loader::geometry_shader); add("standard", &Loader::standard); add("vertex_shader", &Loader::vertex_shader); } @@ -351,6 +339,11 @@ void Program::Loader::fragment_shader(const string &src) obj.attach_shader_owned(new FragmentShader(src)); } +void Program::Loader::geometry_shader(const string &src) +{ + obj.attach_shader_owned(new GeometryShader(src)); +} + void Program::Loader::standard() { ProgramBuilder::StandardFeatures feat;