X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fprogram.cpp;h=01644c02400d739b82f737a4e90aee8c886b3189;hb=927a1aa0a3a27e463ec0efc08bd08e7c4e969909;hp=eed8b87a469a1ccf3f58cdb9f43a5fba1c10764d;hpb=8f3ae497552ab7d3ddea7c34a411e7fdaa8722e4;p=libs%2Fgl.git diff --git a/source/program.cpp b/source/program.cpp index eed8b87a..01644c02 100644 --- a/source/program.cpp +++ b/source/program.cpp @@ -19,28 +19,29 @@ namespace Msp { namespace GL { Program::Program(): - del_shaders(false), - linked(false) + del_shaders(false) { - require_extension("GL_ARB_shader_objects"); - require_extension("GL_ARB_vertex_shader"); - - id=glCreateProgramObjectARB(); + init(); } Program::Program(const string &vert, const string &frag): - del_shaders(true), - linked(false) + del_shaders(true) { - require_extension("GL_ARB_shader_objects"); - require_extension("GL_ARB_vertex_shader"); + init(); - id=glCreateProgramObjectARB(); attach_shader(*new Shader(VERTEX_SHADER, vert)); attach_shader(*new Shader(FRAGMENT_SHADER, frag)); link(); } +void Program::init() +{ + static RequireExtension _ext("GL_ARB_shader_objects"); + + linked=false; + id=glCreateProgramObjectARB(); +} + Program::~Program() { if(del_shaders) @@ -77,6 +78,7 @@ void Program::set_del_shaders(bool ds) void Program::bind_attribute(uint index, const string &name) { + static RequireExtension _ext("GL_ARB_vertex_shader"); glBindAttribLocationARB(id, index, name.c_str()); } @@ -106,7 +108,7 @@ string Program::get_info_log() const return string(log, len); } -void Program::bind() +void Program::bind() const { if(!linked) throw InvalidState("Program is not linked"); @@ -120,41 +122,6 @@ int Program::get_uniform_location(const string &n) const return glGetUniformLocationARB(id, n.c_str()); } -/*void Program::uniform(int i, int v) -{ - glUniform1iARB(i, v); -} - -void Program::uniform(int i, float x) -{ - glUniform1fARB(i, x); -} - -void Program::uniform(int i, float x, float y) -{ - glUniform2fARB(i, x, y); -} - -void Program::uniform(int i, float x, float y, float z) -{ - glUniform3fARB(i, x, y, z); -} - -void Program::uniform(int i, float x, float y, float z, float w) -{ - glUniform4fARB(i, x, y, z, w); -} - -void Program::uniform4(int i, const float *v) -{ - glUniform4fvARB(i, 1, v); -} - -void Program::uniform_matrix4(int i, const float *v) -{ - glUniformMatrix4fvARB(i, 1, false, v); -}*/ - void Program::unbind() { if(cur_prog) @@ -170,13 +137,13 @@ void Program::maybe_bind() bind(); } -Program *Program::cur_prog=0; +const Program *Program::cur_prog=0; Program::Loader::Loader(Program &p): - prog(p) + DataFile::ObjectLoader(p) { - prog.set_del_shaders(true); + obj.set_del_shaders(true); add("vertex_shader", &Loader::vertex_shader); add("fragment_shader", &Loader::fragment_shader); @@ -185,22 +152,22 @@ Program::Loader::Loader(Program &p): void Program::Loader::vertex_shader(const string &src) { - prog.attach_shader(*new Shader(VERTEX_SHADER, src)); + obj.attach_shader(*new Shader(VERTEX_SHADER, src)); } void Program::Loader::fragment_shader(const string &src) { - prog.attach_shader(*new Shader(FRAGMENT_SHADER, src)); + obj.attach_shader(*new Shader(FRAGMENT_SHADER, src)); } void Program::Loader::attribute(uint i, const string &n) { - prog.bind_attribute(i, n); + obj.bind_attribute(i, n); } void Program::Loader::finish() { - prog.link(); + obj.link(); } } // namespace GL