X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpostprocessor.h;h=daaf434efe06028c7891cfa3f1685139099a152a;hb=47bfbdc8cf844aa079995fca34a3b906b49a4f66;hp=6e3153dab69f9dea7639ffc675ad4386c8d45725;hpb=18240e2bb031551e9c72a55c7d974904d209760a;p=libs%2Fgl.git diff --git a/source/postprocessor.h b/source/postprocessor.h index 6e3153da..daaf434e 100644 --- a/source/postprocessor.h +++ b/source/postprocessor.h @@ -35,6 +35,9 @@ public: virtual PostProcessor *create(unsigned, unsigned) const = 0; }; +private: + static WeakPtr fullscreen_quad; + protected: PostProcessor() { } public: @@ -46,20 +49,9 @@ public: virtual void render(Renderer &, const Texture2D &, const Texture2D &); protected: - /** Returns a vertex shader suitable for rendering a full-screen quad. - Input vertices are assumed to be in normalized device coordinates; no - transform is performed. The shader provides a varying vec2 texcoord for - a fragment shader to access textures. - - Deprecated in favor of the builtin postprocess.glsl module. */ - static Shader &get_fullscreen_vertex_shader(); - /** Returns a mesh consisting of a single quad, covering the entire screen. The vertices are in normalized device coordinates. */ - static const Mesh &get_fullscreen_quad(); - -private: - static const Mesh &create_fullscreen_quad(); + static RefPtr get_fullscreen_quad(); }; } // namespace GL