X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpostprocessor.h;h=ae864c07698b7fe0dd882a0f9a679518534de674;hb=df20a7e137542a4156cc5ffa8118d59de6b68547;hp=6e3153dab69f9dea7639ffc675ad4386c8d45725;hpb=fd18332856ddd03f79a54dd034d53cb0a384335d;p=libs%2Fgl.git diff --git a/source/postprocessor.h b/source/postprocessor.h index 6e3153da..ae864c07 100644 --- a/source/postprocessor.h +++ b/source/postprocessor.h @@ -46,14 +46,6 @@ public: virtual void render(Renderer &, const Texture2D &, const Texture2D &); protected: - /** Returns a vertex shader suitable for rendering a full-screen quad. - Input vertices are assumed to be in normalized device coordinates; no - transform is performed. The shader provides a varying vec2 texcoord for - a fragment shader to access textures. - - Deprecated in favor of the builtin postprocess.glsl module. */ - static Shader &get_fullscreen_vertex_shader(); - /** Returns a mesh consisting of a single quad, covering the entire screen. The vertices are in normalized device coordinates. */ static const Mesh &get_fullscreen_quad();