X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpostprocessor.h;h=0666dd46c9cf2eb23e7bc4568cdea889fbf5c484;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=d9489de2c65999a73644df932fe17c26f442d519;hpb=afd943c2bf1dd289565be557fa778248fee54247;p=libs%2Fgl.git diff --git a/source/postprocessor.h b/source/postprocessor.h index d9489de2..0666dd46 100644 --- a/source/postprocessor.h +++ b/source/postprocessor.h @@ -24,10 +24,10 @@ public: virtual void render(const Texture2D &color, const Texture2D &depth) = 0; protected: - /** Returns a vertex shader suitable for rendering a fullscreen quad. Input - vertices are assumed to be in normalized device coordinates; no transform is - done. The shader provides a varying vec2 texcoord for fragment a shader to - access textures. */ + /** Returns a vertex shader suitable for rendering a full-screen quad. + Input vertices are assumed to be in normalized device coordinates; no + transform is performed. The shader provides a varying vec2 texcoord for + a fragment shader to access textures. */ static Shader &get_fullscreen_vertex_shader(); /** Returns a mesh consisting of a single quad, covering the entire screen.