X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpostprocessor.h;fp=source%2Fpostprocessor.h;h=ffc9045dbed954119262218441eba1cc6e32e66f;hb=e55f79ccb21e8c1be3d86f127e3ec1583e58ce92;hp=0666dd46c9cf2eb23e7bc4568cdea889fbf5c484;hpb=b2764a3a349b48d7445202faa903383386c09a4c;p=libs%2Fgl.git diff --git a/source/postprocessor.h b/source/postprocessor.h index 0666dd46..ffc9045d 100644 --- a/source/postprocessor.h +++ b/source/postprocessor.h @@ -27,7 +27,9 @@ protected: /** Returns a vertex shader suitable for rendering a full-screen quad. Input vertices are assumed to be in normalized device coordinates; no transform is performed. The shader provides a varying vec2 texcoord for - a fragment shader to access textures. */ + a fragment shader to access textures. + + Deprecated in favor of the builtin postprocess.glsl module. */ static Shader &get_fullscreen_vertex_shader(); /** Returns a mesh consisting of a single quad, covering the entire screen.