X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpipeline.h;h=f7f7e06ca198d84fe0a7b0aad583898f3eabd6cc;hb=7f888de83aa5398fafaa7661547ee80395377b5c;hp=592c3caebebccd7d986250a8c5cc4f440880a9f6;hpb=8f2430208cfa7bb9dc5bd655dde88acc21db54d2;p=libs%2Fgl.git diff --git a/source/pipeline.h b/source/pipeline.h index 592c3cae..f7f7e06c 100644 --- a/source/pipeline.h +++ b/source/pipeline.h @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions +Copyright © 2009-2011 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -9,6 +9,7 @@ Distributed under the LGPL #define MSP_GL_PIPELINE_H_ #include +#include #include "pipelinepass.h" #include "renderable.h" @@ -25,25 +26,39 @@ class Texture2D; class Pipeline: public Renderable { private: + struct Slot + { + const Renderable *renderable; + std::set passes; + + Slot(const Renderable *); + }; + typedef std::map PassMap; PassMap passes; std::vector pass_order; const Camera *camera; - std::vector renderables; + std::vector renderables; std::vector effects; std::vector postproc; unsigned width; unsigned height; bool hdr; + unsigned samples; Framebuffer *fbo; Texture2D *color_buf; - Renderbuffer *depth_buf; + Texture2D *depth_buf; + Framebuffer *fbo_ms; + Renderbuffer *color_buf_ms; + Renderbuffer *depth_buf_ms; public: - Pipeline(unsigned, unsigned, bool); + Pipeline(unsigned, unsigned, bool = false); ~Pipeline(); + void set_hdr(bool); + void set_multisample(unsigned); void set_camera(const Camera *); PipelinePass &add_pass(const Tag &tag); @@ -51,11 +66,16 @@ public: const PipelinePass &get_pass(const Tag &tag) const; void add_renderable(const Renderable &); + void add_renderable_for_pass(const Renderable &, const Tag &); + void remove_renderable(const Renderable &); void add_effect(Effect &); void add_postprocessor(PostProcessor &); - virtual void render(const Tag &tag=Tag()) const; + virtual void render(Renderer &, const Tag &tag = Tag()) const; void render_all() const; + +private: + void create_fbos(); }; } // namespace GL