X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpipeline.h;h=85179b7d5abfb4c4263c39176b53d6fd26a0a7a5;hb=b07e3b2103c53e3cd6a4674eef481178ec64f2c7;hp=3f0ea2fa235390a81232c5b95bd26a014a93128d;hpb=4d3bee9264c4e60fb811019fc1699e17a338d13d;p=libs%2Fgl.git diff --git a/source/pipeline.h b/source/pipeline.h index 3f0ea2fa..85179b7d 100644 --- a/source/pipeline.h +++ b/source/pipeline.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_PIPELINE_H_ #define MSP_GL_PIPELINE_H_ @@ -17,7 +10,6 @@ namespace Msp { namespace GL { class Camera; -class Effect; class Framebuffer; class PostProcessor; class Renderbuffer; @@ -40,19 +32,24 @@ private: std::vector pass_order; const Camera *camera; std::vector renderables; - std::vector effects; std::vector postproc; unsigned width; unsigned height; bool hdr; + unsigned samples; Framebuffer *fbo; Texture2D *color_buf; - Renderbuffer *depth_buf; + Texture2D *depth_buf; + Framebuffer *fbo_ms; + Renderbuffer *color_buf_ms; + Renderbuffer *depth_buf_ms; public: - Pipeline(unsigned, unsigned, bool); + Pipeline(unsigned, unsigned, bool = false); ~Pipeline(); + void set_hdr(bool); + void set_multisample(unsigned); void set_camera(const Camera *); PipelinePass &add_pass(const Tag &tag); @@ -62,11 +59,13 @@ public: void add_renderable(const Renderable &); void add_renderable_for_pass(const Renderable &, const Tag &); void remove_renderable(const Renderable &); - void add_effect(Effect &); void add_postprocessor(PostProcessor &); - virtual void render(const Tag &tag = Tag()) const; + virtual void render(Renderer &, const Tag &tag = Tag()) const; void render_all() const; + +private: + void create_fbos(); }; } // namespace GL