X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpipeline.cpp;h=fa06fc5c0a985021a20353b1752cb849664e2a59;hb=refs%2Fheads%2Fmaster;hp=8757ea92e87e54a6a0e1b0dc33afe1c7f5b006e3;hpb=b07e3b2103c53e3cd6a4674eef481178ec64f2c7;p=libs%2Fgl.git diff --git a/source/pipeline.cpp b/source/pipeline.cpp deleted file mode 100644 index 8757ea92..00000000 --- a/source/pipeline.cpp +++ /dev/null @@ -1,212 +0,0 @@ -#include -#include "blend.h" -#include "camera.h" -#include "framebuffer.h" -#include "lighting.h" -#include "pipeline.h" -#include "postprocessor.h" -#include "renderbuffer.h" -#include "renderer.h" -#include "tests.h" -#include "texture2d.h" - -using namespace std; - -namespace Msp { -namespace GL { - -Pipeline::Pipeline(unsigned w, unsigned h, bool d): - camera(0), - width(w), - height(h), - hdr(d), - samples(0), - fbo(0), - color_buf(0), - depth_buf(0), - fbo_ms(0), - color_buf_ms(0), - depth_buf_ms(0) -{ } - -Pipeline::~Pipeline() -{ - delete fbo; - delete color_buf; - delete depth_buf; - delete fbo_ms; - delete color_buf_ms; - delete depth_buf_ms; -} - -void Pipeline::set_hdr(bool h) -{ - hdr = h; - if(!postproc.empty()) - create_fbos(); -} - -void Pipeline::set_multisample(unsigned s) -{ - samples = s; - if(!postproc.empty()) - create_fbos(); -} - -void Pipeline::set_camera(const Camera *c) -{ - camera = c; -} - -PipelinePass &Pipeline::add_pass(const Tag &tag) -{ - PipelinePass &pass = insert_unique(passes, tag, PipelinePass())->second; - pass_order.push_back(tag); - return pass; -} - -PipelinePass &Pipeline::get_pass(const Tag &tag) -{ - return get_item(passes, tag); -} - -const PipelinePass &Pipeline::get_pass(const Tag &tag) const -{ - return get_item(passes, tag); -} - -void Pipeline::add_renderable(const Renderable &r) -{ - for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->renderable==&r) - { - i->passes.clear(); - return; - } - - renderables.push_back(&r); -} - -void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag) -{ - for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->renderable==&r) - { - i->passes.insert(tag); - return; - } - - renderables.push_back(&r); - renderables.back().passes.insert(tag); -} - -void Pipeline::remove_renderable(const Renderable &r) -{ - for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->renderable==&r) - { - renderables.erase(i); - return; - } -} - -void Pipeline::add_postprocessor(PostProcessor &pp) -{ - postproc.push_back(&pp); - if(!fbo) - create_fbos(); - { - } -} - -void Pipeline::render(Renderer &renderer, const Tag &tag) const -{ - const PipelinePass &pass = get_pass(tag); - - Bind bind_depth_test(pass.depth_test); - Bind bind_blend(pass.blend); - Bind bind_lighting(pass.lighting); - - for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - if(i->passes.empty() || i->passes.count(tag)) - i->renderable->render(renderer, tag); -} - -void Pipeline::render_all() const -{ - if(camera) - camera->apply(); - - if(fbo) - { - Framebuffer *f = (fbo_ms ? fbo_ms : fbo); - f->bind(); - f->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); - } - - Renderer renderer(camera); - for(vector::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i) - render(renderer, *i); - - if(fbo) - { - if(fbo_ms) - fbo->blit_from(*fbo_ms, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false); - Framebuffer::unbind(); - } - - // XXX Need two color buffer textures to handle multiple post-processors correctly - for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) - (*i)->render(*color_buf, *depth_buf); -} - -void Pipeline::create_fbos() -{ - delete fbo; - delete color_buf; - delete depth_buf; - - delete fbo_ms; - fbo_ms = 0; - delete color_buf_ms; - color_buf_ms = 0; - delete depth_buf_ms; - depth_buf_ms = 0; - - fbo = new Framebuffer; - - color_buf = new Texture2D; - color_buf->set_min_filter(NEAREST); - color_buf->set_mag_filter(NEAREST); - color_buf->set_wrap(CLAMP_TO_EDGE); - color_buf->storage((hdr ? RGB16F : RGB), width, height); - fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); - - depth_buf = new Texture2D; - depth_buf->set_min_filter(NEAREST); - depth_buf->set_mag_filter(NEAREST); - depth_buf->set_wrap(CLAMP_TO_EDGE); - depth_buf->storage(DEPTH_COMPONENT, width, height); - fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0); - - if(samples) - { - fbo_ms = new Framebuffer; - - color_buf_ms = new Renderbuffer; - color_buf_ms->storage_multisample(samples, (hdr ? RGB16F : RGB), width, height); - fbo_ms->attach(COLOR_ATTACHMENT0, *color_buf_ms); - - depth_buf_ms = new Renderbuffer; - depth_buf_ms->storage_multisample(samples, DEPTH_COMPONENT, width, height); - fbo_ms->attach(DEPTH_ATTACHMENT, *depth_buf_ms); - } -} - - -Pipeline::Slot::Slot(const Renderable *r): - renderable(r) -{ } - -} // namespace GL -} // namespace Msp