X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpipeline.cpp;h=eca9a49a3c22dfca97cfa5119da4e2d53710ec7a;hb=2be605933f62521bb22780256386a14b371c8b17;hp=97c452658153acb8c7561652ee22dcc0fc928961;hpb=f17794d55923d4fb4f63e9d082d8d84a735a04e8;p=libs%2Fgl.git diff --git a/source/pipeline.cpp b/source/pipeline.cpp index 97c45265..eca9a49a 100644 --- a/source/pipeline.cpp +++ b/source/pipeline.cpp @@ -1,19 +1,13 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2009-2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - +#include #include "blend.h" #include "camera.h" #include "effect.h" -#include "except.h" #include "framebuffer.h" #include "lighting.h" #include "pipeline.h" #include "postprocessor.h" #include "renderbuffer.h" +#include "renderer.h" #include "tests.h" #include "texture2d.h" @@ -27,9 +21,13 @@ Pipeline::Pipeline(unsigned w, unsigned h, bool d): width(w), height(h), hdr(d), + samples(0), fbo(0), color_buf(0), - depth_buf(0) + depth_buf(0), + fbo_ms(0), + color_buf_ms(0), + depth_buf_ms(0) { } Pipeline::~Pipeline() @@ -39,6 +37,20 @@ Pipeline::~Pipeline() delete depth_buf; } +void Pipeline::set_hdr(bool h) +{ + hdr = h; + if(!postproc.empty()) + create_fbos(); +} + +void Pipeline::set_multisample(unsigned s) +{ + samples = s; + if(!postproc.empty()) + create_fbos(); +} + void Pipeline::set_camera(const Camera *c) { camera = c; @@ -46,35 +58,56 @@ void Pipeline::set_camera(const Camera *c) PipelinePass &Pipeline::add_pass(const Tag &tag) { - if(passes.count(tag)) - throw KeyError("Pass already exists"); - - PipelinePass &pass=passes[tag]; + PipelinePass &pass = insert_unique(passes, tag, PipelinePass())->second; pass_order.push_back(tag); return pass; } PipelinePass &Pipeline::get_pass(const Tag &tag) { - PassMap::iterator i=passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; + return get_item(passes, tag); } const PipelinePass &Pipeline::get_pass(const Tag &tag) const { - PassMap::const_iterator i=passes.find(tag); - if(i==passes.end()) - throw KeyError("Unknown pass"); - return i->second; + return get_item(passes, tag); } void Pipeline::add_renderable(const Renderable &r) { + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + i->passes.clear(); + return; + } + renderables.push_back(&r); } +void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag) +{ + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + i->passes.insert(tag); + return; + } + + renderables.push_back(&r); + renderables.back().passes.insert(tag); +} + +void Pipeline::remove_renderable(const Renderable &r) +{ + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + renderables.erase(i); + return; + } +} + void Pipeline::add_effect(Effect &e) { effects.push_back(&e); @@ -84,24 +117,14 @@ void Pipeline::add_postprocessor(PostProcessor &pp) { postproc.push_back(&pp); if(!fbo) + create_fbos(); { - fbo=new Framebuffer; - color_buf=new Texture2D; - color_buf->set_min_filter(NEAREST); - color_buf->set_mag_filter(NEAREST); - color_buf->storage((hdr ? RGB16F : RGB), width, height, 0); - color_buf->image(0, RGB, UNSIGNED_BYTE, 0); - fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); - depth_buf=new Renderbuffer; - depth_buf->storage(DEPTH_COMPONENT, width, height); - fbo->attach(DEPTH_ATTACHMENT, *depth_buf); - Framebuffer::unbind(); } } -void Pipeline::render(const Tag &tag) const +void Pipeline::render(Renderer &renderer, const Tag &tag) const { - const PipelinePass &pass=get_pass(tag); + const PipelinePass &pass = get_pass(tag); Bind bind_depth_test(pass.depth_test); Bind bind_blend(pass.blend); @@ -110,8 +133,9 @@ void Pipeline::render(const Tag &tag) const for(vector::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i) (*i)->prepare(); - for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(tag); + for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->passes.empty() || i->passes.count(tag)) + i->renderable->render(renderer, tag); for(vector::const_iterator i=pass.effects.end(); i!=pass.effects.begin();) (*--i)->cleanup(); @@ -124,26 +148,80 @@ void Pipeline::render_all() const if(fbo) { - fbo->bind(); - clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); + Framebuffer *f = (fbo_ms ? fbo_ms : fbo); + f->bind(); + f->clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); } for(vector::const_iterator i=effects.begin(); i!=effects.end(); ++i) (*i)->prepare(); + Renderer renderer(camera); for(vector::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i) - render(*i); + render(renderer, *i); for(vector::const_iterator i=effects.end(); i!=effects.begin();) (*--i)->cleanup(); if(fbo) + { + if(fbo_ms) + fbo->blit_from(*fbo_ms, COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT, false); Framebuffer::unbind(); + } // XXX Need two color buffer textures to handle multiple post-processors correctly for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) - (*i)->render(*color_buf); + (*i)->render(*color_buf, *depth_buf); } +void Pipeline::create_fbos() +{ + delete fbo; + delete color_buf; + delete depth_buf; + + delete fbo_ms; + fbo_ms = 0; + delete color_buf_ms; + color_buf_ms = 0; + delete depth_buf_ms; + depth_buf_ms = 0; + + fbo = new Framebuffer; + + color_buf = new Texture2D; + color_buf->set_min_filter(NEAREST); + color_buf->set_mag_filter(NEAREST); + color_buf->set_wrap(CLAMP_TO_EDGE); + color_buf->storage((hdr ? RGB16F : RGB), width, height); + fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); + + depth_buf = new Texture2D; + depth_buf->set_min_filter(NEAREST); + depth_buf->set_mag_filter(NEAREST); + depth_buf->set_wrap(CLAMP_TO_EDGE); + depth_buf->storage(DEPTH_COMPONENT, width, height); + fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0); + + if(samples) + { + fbo_ms = new Framebuffer; + + color_buf_ms = new Renderbuffer; + color_buf_ms->storage_multisample(samples, (hdr ? RGB16F : RGB), width, height); + fbo_ms->attach(COLOR_ATTACHMENT0, *color_buf_ms); + + depth_buf_ms = new Renderbuffer; + depth_buf_ms->storage_multisample(samples, DEPTH_COMPONENT, width, height); + fbo_ms->attach(DEPTH_ATTACHMENT, *depth_buf_ms); + } +} + + +Pipeline::Slot::Slot(const Renderable *r): + renderable(r) +{ } + } // namespace GL } // namespace Msp