X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpipeline.cpp;h=63bdc4e84bbf82f10b883ade20f7d89c6216bc12;hb=c216893af147042e40c389e2530e71277c343044;hp=517037a0029785198fd724c44e5c92943f11ee82;hpb=3663bed18358a2399b2a8a8f7779d85e0ed81bd0;p=libs%2Fgl.git diff --git a/source/pipeline.cpp b/source/pipeline.cpp index 517037a0..63bdc4e8 100644 --- a/source/pipeline.cpp +++ b/source/pipeline.cpp @@ -72,9 +72,39 @@ const PipelinePass &Pipeline::get_pass(const Tag &tag) const void Pipeline::add_renderable(const Renderable &r) { + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + i->passes.clear(); + return; + } + renderables.push_back(&r); } +void Pipeline::add_renderable_for_pass(const Renderable &r, const Tag &tag) +{ + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + i->passes.insert(tag); + return; + } + + renderables.push_back(&r); + renderables.back().passes.insert(tag); +} + +void Pipeline::remove_renderable(const Renderable &r) +{ + for(vector::iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->renderable==&r) + { + renderables.erase(i); + return; + } +} + void Pipeline::add_effect(Effect &e) { effects.push_back(&e); @@ -86,15 +116,18 @@ void Pipeline::add_postprocessor(PostProcessor &pp) if(!fbo) { fbo = new Framebuffer; + color_buf = new Texture2D; color_buf->set_min_filter(NEAREST); color_buf->set_mag_filter(NEAREST); - color_buf->storage((hdr ? RGB16F : RGB), width, height, 0); - color_buf->image(0, RGB, UNSIGNED_BYTE, 0); + color_buf->storage((hdr ? RGB16F : RGB), width, height); fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); - depth_buf = new Renderbuffer; + + depth_buf = new Texture2D; + depth_buf->set_min_filter(NEAREST); + depth_buf->set_mag_filter(NEAREST); depth_buf->storage(DEPTH_COMPONENT, width, height); - fbo->attach(DEPTH_ATTACHMENT, *depth_buf); + fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0); } } @@ -109,8 +142,9 @@ void Pipeline::render(const Tag &tag) const for(vector::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i) (*i)->prepare(); - for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) - (*i)->render(tag); + for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) + if(i->passes.empty() || i->passes.count(tag)) + i->renderable->render(tag); for(vector::const_iterator i=pass.effects.end(); i!=pass.effects.begin();) (*--i)->cleanup(); @@ -141,8 +175,13 @@ void Pipeline::render_all() const // XXX Need two color buffer textures to handle multiple post-processors correctly for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) - (*i)->render(*color_buf); + (*i)->render(*color_buf, *depth_buf); } + +Pipeline::Slot::Slot(const Renderable *r): + renderable(r) +{ } + } // namespace GL } // namespace Msp