X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpipeline.cpp;h=570014d3692e4ab1405e22761b90511a02379020;hb=df1f68d366e145716225f1a4dd223b0129280fb2;hp=95f96536f81c1f6891c5be726c2517ca95a08e2a;hpb=cd446554e998204eaba22504b7b28227feb8edbb;p=libs%2Fgl.git diff --git a/source/pipeline.cpp b/source/pipeline.cpp index 95f96536..570014d3 100644 --- a/source/pipeline.cpp +++ b/source/pipeline.cpp @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2009-2010 Mikko Rasa, Mikkosoft Productions +Copyright © 2009-2011 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -14,6 +14,7 @@ Distributed under the LGPL #include "pipeline.h" #include "postprocessor.h" #include "renderbuffer.h" +#include "renderer.h" #include "tests.h" #include "texture2d.h" @@ -116,19 +117,24 @@ void Pipeline::add_postprocessor(PostProcessor &pp) if(!fbo) { fbo = new Framebuffer; + color_buf = new Texture2D; color_buf->set_min_filter(NEAREST); color_buf->set_mag_filter(NEAREST); + color_buf->set_wrap(CLAMP_TO_EDGE); color_buf->storage((hdr ? RGB16F : RGB), width, height); - color_buf->image(0, RGB, UNSIGNED_BYTE, 0); fbo->attach(COLOR_ATTACHMENT0, *color_buf, 0); - depth_buf = new Renderbuffer; + + depth_buf = new Texture2D; + depth_buf->set_min_filter(NEAREST); + depth_buf->set_mag_filter(NEAREST); + depth_buf->set_wrap(CLAMP_TO_EDGE); depth_buf->storage(DEPTH_COMPONENT, width, height); - fbo->attach(DEPTH_ATTACHMENT, *depth_buf); + fbo->attach(DEPTH_ATTACHMENT, *depth_buf, 0); } } -void Pipeline::render(const Tag &tag) const +void Pipeline::render(Renderer &renderer, const Tag &tag) const { const PipelinePass &pass = get_pass(tag); @@ -141,7 +147,7 @@ void Pipeline::render(const Tag &tag) const for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) if(i->passes.empty() || i->passes.count(tag)) - i->renderable->render(tag); + i->renderable->render(renderer, tag); for(vector::const_iterator i=pass.effects.end(); i!=pass.effects.begin();) (*--i)->cleanup(); @@ -161,8 +167,9 @@ void Pipeline::render_all() const for(vector::const_iterator i=effects.begin(); i!=effects.end(); ++i) (*i)->prepare(); + Renderer renderer(camera); for(vector::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i) - render(*i); + render(renderer, *i); for(vector::const_iterator i=effects.end(); i!=effects.begin();) (*--i)->cleanup(); @@ -172,7 +179,7 @@ void Pipeline::render_all() const // XXX Need two color buffer textures to handle multiple post-processors correctly for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) - (*i)->render(*color_buf); + (*i)->render(*color_buf, *depth_buf); }