X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpipeline.cpp;h=0256850844fef66ebd3d32fb117d73d6be7d6dd0;hb=8f2430208cfa7bb9dc5bd655dde88acc21db54d2;hp=b0a38a2d3240a11cc63dd8ee9c801e22a534514e;hpb=83bf78244e92ca6731edd8075f158fcec6e53027;p=libs%2Fgl.git diff --git a/source/pipeline.cpp b/source/pipeline.cpp index b0a38a2d..02568508 100644 --- a/source/pipeline.cpp +++ b/source/pipeline.cpp @@ -5,6 +5,7 @@ Copyright © 2009 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ +#include "camera.h" #include "effect.h" #include "except.h" #include "framebuffer.h" @@ -20,6 +21,7 @@ namespace Msp { namespace GL { Pipeline::Pipeline(unsigned w, unsigned h, bool d): + camera(0), width(w), height(h), hdr(d), @@ -35,19 +37,24 @@ Pipeline::~Pipeline() delete depth_buf; } +void Pipeline::set_camera(const Camera *c) +{ + camera = c; +} + PipelinePass &Pipeline::add_pass(const Tag &tag) { - if(passes.count(tag.id)) + if(passes.count(tag)) throw KeyError("Pass already exists"); - PipelinePass &pass=passes[tag.id]; + PipelinePass &pass=passes[tag]; pass_order.push_back(tag); return pass; } PipelinePass &Pipeline::get_pass(const Tag &tag) { - map::iterator i=passes.find(tag.id); + PassMap::iterator i=passes.find(tag); if(i==passes.end()) throw KeyError("Unknown pass"); return i->second; @@ -55,17 +62,12 @@ PipelinePass &Pipeline::get_pass(const Tag &tag) const PipelinePass &Pipeline::get_pass(const Tag &tag) const { - map::const_iterator i=passes.find(tag.id); + PassMap::const_iterator i=passes.find(tag); if(i==passes.end()) throw KeyError("Unknown pass"); return i->second; } -bool Pipeline::has_pass(const Tag &tag) const -{ - return passes.count(tag.id); -} - void Pipeline::add_renderable(const Renderable &r) { renderables.push_back(&r); @@ -101,10 +103,7 @@ void Pipeline::render(const Tag &tag) const if(pass.lighting) pass.lighting->bind(); for(vector::const_iterator i=pass.effects.begin(); i!=pass.effects.end(); ++i) - { (*i)->prepare(); - glViewport(0, 0, width, height); - } for(vector::const_iterator i=renderables.begin(); i!=renderables.end(); ++i) (*i)->render(tag); for(vector::const_iterator i=pass.effects.end(); i--!=pass.effects.begin();) @@ -115,22 +114,25 @@ void Pipeline::render(const Tag &tag) const void Pipeline::render_all() const { + if(camera) + camera->apply(); + if(fbo) { fbo->bind(); - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); + clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT); } + for(vector::const_iterator i=effects.begin(); i!=effects.end(); ++i) - { (*i)->prepare(); - glViewport(0, 0, width, height); - } for(vector::const_iterator i=pass_order.begin(); i!=pass_order.end(); ++i) render(*i); for(vector::const_iterator i=effects.end(); i--!=effects.begin();) (*i)->cleanup(); + if(fbo) Framebuffer::unbind(); + // XXX Need two color buffer textures to handle multiple post-processors correctly for(vector::const_iterator i=postproc.begin(); i!=postproc.end(); ++i) (*i)->render(*color_buf);