X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpartcache.h;h=9dc71bf184c8652de6b5e4939a8bab9224a2f512;hb=56c41b294aa47a38ac3e1be70d4868f260cb4274;hp=b856f9da47a486151f3a10b62c51f1f0c60fb02c;hpb=1aa6cd9b865e366737dcc9d2d36c4f8faed5bc4f;p=libs%2Fgltk.git diff --git a/source/partcache.h b/source/partcache.h index b856f9d..9dc71bf 100644 --- a/source/partcache.h +++ b/source/partcache.h @@ -3,19 +3,53 @@ #include #include +#include "mspgltk_api.h" namespace Msp { namespace GLtk { +class Part; + struct CachedPart { + const Part *part; const GL::Texture2D *texture; GL::Mesh *mesh; CachedPart(); ~CachedPart(); +}; + +class MSPGLTK_API PartCache +{ +public: + class Rebuild + { + private: + PartCache &cache; + + public: + Rebuild(PartCache &c): cache(c) { cache.begin_rebuild(); } + ~Rebuild() { cache.end_rebuild(); } + }; + + typedef std::list PartList; + +private: + bool rebuilding; + PartList parts; + PartList::iterator next; + PartList::iterator current; + +public: + PartCache(); + + void begin_rebuild(); + void insert_special(const Part &); + GL::Mesh &create_mesh(const Part &, const GL::Texture2D &); + void end_rebuild(); - void clear_mesh(); + const PartList &get_parts() const { return parts; } }; } // namespace GLtk