X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpartcache.cpp;h=77b51d2cbc2096a101eb941b20e45f6b23568c6a;hb=6d9570c97584758e3cfcac6827d439b7fb844cf4;hp=e270dc4775eef4f005161304587fa3c58d17f915;hpb=1aa6cd9b865e366737dcc9d2d36c4f8faed5bc4f;p=libs%2Fgltk.git diff --git a/source/partcache.cpp b/source/partcache.cpp index e270dc4..77b51d2 100644 --- a/source/partcache.cpp +++ b/source/partcache.cpp @@ -1,24 +1,104 @@ +#include "part.h" #include "partcache.h" +using namespace std; + namespace Msp { namespace GLtk { -CachedPart::CachedPart(): - texture(0), - mesh(0) -{ } +CachedPart::CachedPart(CachedPart &&other): + part(other.part), + texture(other.texture), + mesh(other.mesh) +{ + other.mesh = nullptr; +} + +CachedPart &CachedPart::operator=(CachedPart &&other) +{ + delete mesh; + part = other.part; + texture = other.texture; + mesh = other.mesh; + other.mesh = nullptr; + return *this; +} CachedPart::~CachedPart() { delete mesh; } -void CachedPart::clear_mesh() + +void PartCache::begin_rebuild() { - if(!mesh) - mesh = new GL::Mesh((GL::TEXCOORD2, GL::COLOR4_UBYTE, GL::VERTEX2)); + if(rebuilding) + throw logic_error("nested rebuild"); + rebuilding = true; + + next = parts.begin(); + current = parts.end(); +} + +void PartCache::insert_special(const Part &part) +{ + if(part.get_name().empty()) + throw invalid_argument("PartCache::insert_special"); + if(!rebuilding) + throw logic_error("!rebuilding"); + + for(current=next; current!=parts.end(); ++current) + if(current->part==&part) + { + parts.erase(next, current); + break; + } + + if(current==parts.end()) + current = parts.insert(next, CachedPart()); else - mesh->clear(); + *current = CachedPart(); + current->part = ∂ + + next = current; + ++next; +} + +GL::Mesh &PartCache::create_mesh(const Part &part, const GL::Texture2D &tex) +{ + if(!rebuilding) + throw logic_error("!rebuilding"); + + if(current!=parts.end() && current->texture==&tex) + return *current->mesh; + + for(current=next; current!=parts.end(); ++current) + if(current->texture==&tex) + { + parts.erase(next, current); + break; + } + + if(current==parts.end()) + { + current = parts.insert(next, CachedPart()); + current->texture = &tex; + current->mesh = new GL::Mesh((GL::TEXCOORD2, GL::COLOR4,GL::UNSIGNED_BYTE, GL::VERTEX2)); + } + else + current->mesh->clear(); + current->part = ∂ + + next = current; + ++next; + + return *current->mesh; +} + +void PartCache::end_rebuild() +{ + rebuilding = false; + parts.erase(next, parts.end()); } } // namespace GLtk