X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpart.h;h=edc524c0b67b62d1807b46eb6f271983d92de090;hb=0af3c2393bd00f39db3bfaf5b78a7a44f0fd5ff1;hp=b8761e6a8436e9cd9b5ab830cba49129c98c9228;hpb=c1f038acb91eb3bfaa34dfd4729d19ed3f871a42;p=libs%2Fgltk.git diff --git a/source/part.h b/source/part.h index b8761e6..edc524c 100644 --- a/source/part.h +++ b/source/part.h @@ -1,10 +1,18 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GLTK_PART_H_ #define MSP_GLTK_PART_H_ #include #include -#include -#include "alignment.h" +#include +//#include "alignment.h" +#include "geometry.h" #include "state.h" namespace Msp { @@ -13,35 +21,44 @@ namespace GLtk { class Graphic; class Resources; +/** +Defines a single graphical element of a widget style. +*/ class Part { public: - class Loader: public Parser::Loader + class Loader: public DataFile::Loader { - public: - Loader(Part &); private: Part ∂ + Resources &res; + public: + Loader(Part &, Resources &); + ~Loader(); + private: void graphic(State, const std::string &); - void align(int, int); - void fill(bool, bool); + void align(float, float); + void fill(float, float); + void margin(); + void size(unsigned, unsigned); }; - Part(const Resources &, const std::string &); - const std::string &get_name() const { return name; } - const Graphic *get_graphic(State) const; - const Alignment &get_alignment() const { return align; } - bool get_fill_x() const { return fill_x; } - bool get_fill_y() const { return fill_y; } - void render(const Geometry &, State) const; private: - const Resources &res; std::string name; const Graphic *graphic[N_STATES_]; + Geometry geom; + Sides margin; Alignment align; - bool fill_x; - bool fill_y; + +public: + Part(const std::string &); + const std::string &get_name() const { return name; } + const Graphic *get_graphic(State) const; + const Geometry &get_geometry() const { return geom; } + const Sides &get_margin() const { return margin; } + const Alignment &get_alignment() const { return align; } + void render(const Geometry &, State) const; }; typedef std::list PartSeq;