X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpart.cpp;h=ec36de9774aba7def07af052677af8d843be2568;hb=8f6f543758fb1b2b17ae2db519198d420eb9982d;hp=45449932618ec8a692b9b7cd5f20e275e0ad285d;hpb=c062ca892fc6e10f74a76991b5d4b4349c046b5f;p=libs%2Fgltk.git diff --git a/source/part.cpp b/source/part.cpp index 4544993..ec36de9 100644 --- a/source/part.cpp +++ b/source/part.cpp @@ -1,3 +1,11 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + +#include #include "geometry.h" #include "part.h" #include "resources.h" @@ -7,13 +15,8 @@ using namespace std; namespace Msp { namespace GLtk { -Part::Part(const Resources &r, const string &n): - res(r), - name(n), - width(1), - height(1), - fill_x(true), - fill_y(true) +Part::Part(const string &n): + name(n) { for(unsigned i=0; irender(gw, gh); + if(!graphic[state]) + return; + + Geometry rgeom=geom; + align.apply(rgeom, parent, margin); + GL::translate(rgeom.x, rgeom.y, 0); + graphic[state]->render(rgeom.w, rgeom.h); } -Part::Loader::Loader(Part &p): - part(p) +Part::Loader::Loader(Part &p, Resources &r): + part(p), + res(r) { add("graphic", &Loader::graphic); add("align", &Loader::align); add("fill", &Loader::fill); + add("margin", &Loader::margin); } Part::Loader::~Loader() @@ -51,8 +59,8 @@ Part::Loader::~Loader() if(part.graphic[i]) { const Sides &shadow=part.graphic[i]->get_shadow(); - part.width=max(part.width, part.graphic[i]->get_width()-shadow.left-shadow.right); - part.height=max(part.height, part.graphic[i]->get_height()-shadow.bottom-shadow.top); + part.geom.w=max(part.geom.w, part.graphic[i]->get_width()-shadow.left-shadow.right); + part.geom.h=max(part.geom.h, part.graphic[i]->get_height()-shadow.bottom-shadow.top); } else part.graphic[i]=part.graphic[NORMAL]; @@ -61,19 +69,24 @@ Part::Loader::~Loader() void Part::Loader::graphic(State s, const string &n) { - part.graphic[s]=&part.res.get_graphic(n); + part.graphic[s]=res.get(n); } -void Part::Loader::align(int x, int y) +void Part::Loader::align(float x, float y) { part.align.x=x; part.align.y=y; } -void Part::Loader::fill(bool x, bool y) +void Part::Loader::fill(float w, float h) +{ + part.align.w=w; + part.align.h=h; +} + +void Part::Loader::margin() { - part.fill_x=x; - part.fill_y=y; + load_sub(part.margin); } } // namespace GLtk