X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpanel.h;h=c50725b9b940cb255ed635ad665cc82c55bddfe7;hb=3d84860cb25cf05ed36ee6cbd07d9e58cee52422;hp=748ecb48d508c53c32a7186ede84472c581d7b85;hpb=2bdaf4955fdb94e73704adcdcf0adc2b353f0ff0;p=libs%2Fgltk.git diff --git a/source/panel.h b/source/panel.h index 748ecb4..c50725b 100644 --- a/source/panel.h +++ b/source/panel.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgltk -Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GLTK_PANEL_H_ #define MSP_GLTK_PANEL_H_ @@ -13,6 +6,8 @@ Distributed under the LGPL namespace Msp { namespace GLtk { +class Layout; + /** Panels are containers for other widgets. Panel styles should have a special part "children" to render the child widgets. All properties of this part are @@ -23,12 +18,15 @@ class Panel: public Container public: class Loader: public Widget::Loader { + public: + typedef std::map WidgetMap; + private: Panel &pnl; - std::map &wdg_map; + WidgetMap &wdg_map; public: - Loader(Panel &, std::map &); + Loader(Panel &, WidgetMap &); private: template void child(const std::string &); @@ -36,52 +34,25 @@ public: }; protected: - struct Child: public Container::Child - { - Child(Panel &, Widget *); - virtual ~Child(); - - void visibility_changed(bool); - void request_focus(); - void grab_pointer(); - void ungrab_pointer(); - void raise(); - }; - - Widget *pointer_focus; - bool pointer_grabbed; - Widget *input_focus; + Layout *layout; Panel(const Panel &); Panel &operator=(const Panel &); public: Panel(); + virtual ~Panel(); virtual const char *get_class() const { return "panel"; } -protected: - virtual Child *create_child(Widget *); - -public: - void raise(Widget &); - Widget *get_input_focus() const { return input_focus; } - Widget *get_final_input_focus() const; + void set_layout(Layout *); + virtual void autosize(); protected: - virtual void render_special(const Part &) const; - -public: - virtual void button_press(int, int, unsigned); - virtual void button_release(int, int, unsigned); - virtual void pointer_motion(int, int); - virtual void pointer_leave(); - virtual void key_press(unsigned, unsigned, wchar_t); - virtual void key_release(unsigned, unsigned); - virtual void focus_out(); + virtual void render_special(const Part &, GL::Renderer &) const; -protected: - void set_pointer_focus(Widget *); - void set_input_focus(Widget *); + virtual void on_geometry_change(); + virtual void on_child_added(Widget &); + virtual void on_child_removed(Widget &); }; } // namespace GLtk