X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpanel.h;h=b431a854cdcc284ad751fa45e926ea082e274962;hb=8a0058b5b90bb7e9eacf1646142f4d73b426fd66;hp=2fa7d8f88944480757d1676eeb8ac18a514503d5;hpb=68c4aa0eaaade8b163cf9b3a96aa640ea16b1def;p=libs%2Fgltk.git diff --git a/source/panel.h b/source/panel.h index 2fa7d8f..b431a85 100644 --- a/source/panel.h +++ b/source/panel.h @@ -1,36 +1,76 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007-2009 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GLTK_PANEL_H_ #define MSP_GLTK_PANEL_H_ -#include "widget.h" +#include "container.h" namespace Msp { namespace GLtk { -class Panel: public Widget +/** +Panels are containers for other widgets. Panel styles should have a special +part "children" to render the child widgets. All properties of this part are +ignored. +*/ +class Panel: public Container { public: - Panel(const Resources &); - ~Panel(); - - void add(Widget &); - void button_press(int, int, unsigned); - void button_release(int, int, unsigned); - void pointer_motion(int, int); - void key_press(unsigned, unsigned, wchar_t); - void key_release(unsigned, unsigned); - void focus_out(); + class Loader: public Widget::Loader + { + private: + Panel &pnl; + std::map &wdg_map; + + public: + Loader(Panel &, std::map &); + private: + template + void child(const std::string &); + void panel(const std::string &); + }; + private: - typedef std::list ChildSeq; + struct Child: public Container::Child + { + Child(Panel &, Widget *); + virtual ~Child(); + + void visibility_changed(bool); + void request_focus(); + void grab_pointer(); + void ungrab_pointer(); + void raise(); + }; - ChildSeq children; Widget *pointer_focus; - unsigned pointer_grab; + bool pointer_grabbed; Widget *input_focus; Panel(const Panel &); Panel &operator=(const Panel &); - const char *get_class() const { return "panel"; } - void render_part(const Part &) const; +public: + Panel(const Resources &); + + void raise(Widget &); + + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); + virtual void pointer_leave(); + virtual void key_press(unsigned, unsigned, wchar_t); + virtual void key_release(unsigned, unsigned); + virtual void focus_out(); +private: + virtual const char *get_class() const { return "panel"; } + virtual void render_special(const Part &) const; + virtual Child *create_child(Widget *); + void set_pointer_focus(Widget *); void set_input_focus(Widget *); };