X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fpanel.h;h=54e75ef5309e9e23d62645fadaf5064cafa7fddb;hb=2f70d404230954f0693a62a021b5d2ad1faed8fa;hp=31be7e57c1afb530c0ef58600d69c9e31110c12b;hpb=c062ca892fc6e10f74a76991b5d4b4349c046b5f;p=libs%2Fgltk.git diff --git a/source/panel.h b/source/panel.h index 31be7e5..54e75ef 100644 --- a/source/panel.h +++ b/source/panel.h @@ -1,33 +1,90 @@ +/* $Id$ + +This file is part of libmspgltk +Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions +Distributed under the LGPL +*/ + #ifndef MSP_GLTK_PANEL_H_ #define MSP_GLTK_PANEL_H_ -#include "widget.h" +#include "container.h" namespace Msp { namespace GLtk { -class Panel: public Widget +/** +Panels are containers for other widgets. Panel styles should have a special +part "children" to render the child widgets. All properties of this part are +ignored. +*/ +class Panel: public Container { public: - Panel(const Resources &); - ~Panel(); + class Loader: public Widget::Loader + { + public: + typedef std::map WidgetMap; + + private: + Panel &pnl; + WidgetMap &wdg_map; + + public: + Loader(Panel &, WidgetMap &); + private: + template + void child(const std::string &); + void panel(const std::string &); + }; + +protected: + struct Child: public Container::Child + { + Child(Panel &, Widget *); + virtual ~Child(); - void add(Widget &); - void button_press(int, int, unsigned); - void button_release(int, int, unsigned); - void pointer_motion(int, int); -private: - typedef std::list ChildSeq; + void visibility_changed(bool); + void request_focus(); + void grab_pointer(); + void ungrab_pointer(); + void raise(); + }; - ChildSeq children; Widget *pointer_focus; - unsigned pointer_grab; + bool pointer_grabbed; + Widget *input_focus; Panel(const Panel &); Panel &operator=(const Panel &); - const char *get_class() const { return "panel"; } - void render_part(const Part &) const; +public: + Panel(); + + virtual const char *get_class() const { return "panel"; } + +protected: + virtual Child *create_child(Widget *); + +public: + void raise(Widget &); + Widget *get_input_focus() const { return input_focus; } + Widget *get_final_input_focus() const; + +protected: + virtual void render_special(const Part &) const; + +public: + virtual void button_press(int, int, unsigned); + virtual void button_release(int, int, unsigned); + virtual void pointer_motion(int, int); + virtual void pointer_leave(); + virtual void key_press(unsigned, unsigned, wchar_t); + virtual void key_release(unsigned, unsigned); + virtual void focus_out(); + +protected: void set_pointer_focus(Widget *); + void set_input_focus(Widget *); }; } // namespace GLtk