X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobjectinstance.h;h=e7f85e3fbc4c3bc17bf3dbe12aa499cd5c6834b3;hb=541bf02f18ad27e8c8101e4255586ddbfef40916;hp=151e316c9e2e91faaff22fa31337f9bc9fa3d1ea;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/objectinstance.h b/source/objectinstance.h index 151e316c..e7f85e3f 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -9,6 +9,7 @@ Distributed under the LGPL #define MSP_GL_OBJETCINSTANCE_H_ #include +#include "renderable.h" namespace Msp { namespace GL { @@ -16,14 +17,12 @@ namespace GL { class Object; class ProgramData; -class ObjectPass; - /** Represents a single instance of an Object. An application can derive another class from this and overload the hook functions to specify location and other instance-specific parameters for the rendered objects. */ -class ObjectInstance +class ObjectInstance: public Renderable { protected: const Object &object; @@ -32,19 +31,19 @@ public: ObjectInstance(const Object &); const Object &get_object() const { return object; } + virtual long get_instance_key() const { return reinterpret_cast(&object); } - void render() const; - void render(const std::string &) const; + virtual void render(const Tag &tag = Tag()) const; + virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Hook function, called from Object just before rendering the mesh. - */ - virtual void setup_render(const ObjectPass &) const { } + /** Hook function, called from Object just before rendering the mesh. + Renderer state will have been pushed before this is called. */ + virtual void setup_render(Renderer &, const Tag &) const { } - /** - Hook function, called from Object right after rendering the mesh. - */ - virtual void finish_render(const ObjectPass &) const { } + /** Hook function, called from Object right after rendering the mesh. Since + Object takes care of pushing Renderer state, this rarely needs to do + anything. */ + virtual void finish_render(Renderer &, const Tag &) const { } virtual unsigned get_level_of_detail() const { return 0; } };