X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobjectinstance.h;h=dbb8c627163562a4cc8211cf41ff8e2086ab2895;hb=e20075bffbbe1f3aaa9cc149953525a7e855f496;hp=459c2da3523b23ff84e2cd510e2cde05d0c5a154;hpb=4324df6e3d807d35e02e828320e436c509275520;p=libs%2Fgl.git diff --git a/source/objectinstance.h b/source/objectinstance.h index 459c2da3..dbb8c627 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -17,12 +17,13 @@ namespace GL { class Object; class ProgramData; -class ObjectPass; - /** Represents a single instance of an Object. An application can derive another class from this and overload the hook functions to specify location and other instance-specific parameters for the rendered objects. + +The finish_render function generally should clean up everything done by +setup_render, unless the rendering sequence is known to allow otherwise. */ class ObjectInstance: public Renderable { @@ -34,20 +35,19 @@ public: const Object &get_object() const { return object; } - virtual bool has_pass(const std::string &) const; + virtual bool has_pass(const Tag &tag) const; - virtual void render() const; - virtual void render(const std::string &) const; + virtual void render(const Tag &tag=Tag()) const; /** Hook function, called from Object just before rendering the mesh. */ - virtual void setup_render(const ObjectPass &) const { } + virtual void setup_render(const Tag &) const { } /** Hook function, called from Object right after rendering the mesh. */ - virtual void finish_render(const ObjectPass &) const { } + virtual void finish_render(const Tag &) const { } virtual unsigned get_level_of_detail() const { return 0; } };