X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobjectinstance.h;h=dbb8c627163562a4cc8211cf41ff8e2086ab2895;hb=be74989b0300adecc0062f701ff987cf79d1935a;hp=12e0d7fb561de95018c3ca6811bfab28cba4de75;hpb=c6aea1bc1586ffef132e6fffdf99343cb56617db;p=libs%2Fgl.git diff --git a/source/objectinstance.h b/source/objectinstance.h index 12e0d7fb..dbb8c627 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -17,12 +17,13 @@ namespace GL { class Object; class ProgramData; -class ObjectPass; - /** Represents a single instance of an Object. An application can derive another class from this and overload the hook functions to specify location and other instance-specific parameters for the rendered objects. + +The finish_render function generally should clean up everything done by +setup_render, unless the rendering sequence is known to allow otherwise. */ class ObjectInstance: public Renderable { @@ -41,12 +42,12 @@ public: /** Hook function, called from Object just before rendering the mesh. */ - virtual void setup_render(const ObjectPass &) const { } + virtual void setup_render(const Tag &) const { } /** Hook function, called from Object right after rendering the mesh. */ - virtual void finish_render(const ObjectPass &) const { } + virtual void finish_render(const Tag &) const { } virtual unsigned get_level_of_detail() const { return 0; } };