X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobjectinstance.h;h=d85d2db895f3e95faa21a7005ec2b4379281f745;hb=ff072e148afae24018696c03a413c9ae2da6c929;hp=d665851fbb5d40fb0201d17c255ea8667572a04c;hpb=25c81b4953dd38993250321b9407ce8b0139cbeb;p=libs%2Fgl.git diff --git a/source/objectinstance.h b/source/objectinstance.h index d665851f..d85d2db8 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -1,28 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJETCINSTANCE_H_ #define MSP_GL_OBJETCINSTANCE_H_ #include -#include "renderable.h" +#include "object.h" +#include "placeable.h" namespace Msp { namespace GL { -class Object; -class ProgramData; - /** -Represents a single instance of an Object. An application can derive another -class from this and overload the hook functions to specify location and other -instance-specific parameters for the rendered objects. +Represents a single instance of an Object. Thanks to being derived from +Placeable in can be positioned without additional effort. Other instance +parameters can be set by overriding the hook functions. + +ObjectInstances can benefit from being put in an InstanceScene, which will +render all instances of the same object consecutively. */ -class ObjectInstance: public Renderable +class ObjectInstance: public PlacedRenderable { protected: const Object &object; @@ -31,6 +25,9 @@ public: ObjectInstance(const Object &); const Object &get_object() const { return object; } + virtual long get_instance_key() const { return reinterpret_cast(&object); } + + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return object.get_bounding_sphere(); } virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; @@ -44,7 +41,7 @@ public: anything. */ virtual void finish_render(Renderer &, const Tag &) const { } - virtual unsigned get_level_of_detail() const { return 0; } + virtual unsigned get_level_of_detail(const Renderer &) const { return 0; } }; } // namespace GL