X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobjectinstance.h;h=6a8749766f39ca08223c07d8971435c3abe1eebb;hb=3b159edbe4e80a2bc19c4c2fcd42cb996b9fbfe0;hp=e7f85e3fbc4c3bc17bf3dbe12aa499cd5c6834b3;hpb=0e8ffd3b59e9b5c52c66c22c9ae4f9d3544aa6bf;p=libs%2Fgl.git diff --git a/source/objectinstance.h b/source/objectinstance.h index e7f85e3f..6a874976 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -1,26 +1,22 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJETCINSTANCE_H_ #define MSP_GL_OBJETCINSTANCE_H_ #include +#include "object.h" #include "renderable.h" namespace Msp { namespace GL { -class Object; class ProgramData; /** -Represents a single instance of an Object. An application can derive another -class from this and overload the hook functions to specify location and other -instance-specific parameters for the rendered objects. +Represents a single instance of an Object. A derived class can overload the +hook functions to specify a model matrix and other instance-specific parameters +for the rendered objects. + +ObjectInstances can benefit from being put in an InstanceScene, which will +render all instances of the same object consecutively. */ class ObjectInstance: public Renderable { @@ -33,6 +29,8 @@ public: const Object &get_object() const { return object; } virtual long get_instance_key() const { return reinterpret_cast(&object); } + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return object.get_bounding_sphere(); } + virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; @@ -45,7 +43,7 @@ public: anything. */ virtual void finish_render(Renderer &, const Tag &) const { } - virtual unsigned get_level_of_detail() const { return 0; } + virtual unsigned get_level_of_detail(const Renderer &) const { return 0; } }; } // namespace GL