X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobjectinstance.h;h=3dc5da6a399432bafa62197b01ae0e19d7475f5f;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=dbb8c627163562a4cc8211cf41ff8e2086ab2895;hpb=be74989b0300adecc0062f701ff987cf79d1935a;p=libs%2Fgl.git diff --git a/source/objectinstance.h b/source/objectinstance.h index dbb8c627..3dc5da6a 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJETCINSTANCE_H_ #define MSP_GL_OBJETCINSTANCE_H_ @@ -18,12 +11,12 @@ class Object; class ProgramData; /** -Represents a single instance of an Object. An application can derive another -class from this and overload the hook functions to specify location and other -instance-specific parameters for the rendered objects. +Represents a single instance of an Object. A derived class can overload the +hook functions to specify a model matrix and other instance-specific parameters +for the rendered objects. -The finish_render function generally should clean up everything done by -setup_render, unless the rendering sequence is known to allow otherwise. +ObjectInstances can benefit from being put in an InstanceScene, which will +render all instances of the same object consecutively. */ class ObjectInstance: public Renderable { @@ -34,20 +27,19 @@ public: ObjectInstance(const Object &); const Object &get_object() const { return object; } + virtual long get_instance_key() const { return reinterpret_cast(&object); } - virtual bool has_pass(const Tag &tag) const; - - virtual void render(const Tag &tag=Tag()) const; + virtual void render(const Tag &tag = Tag()) const; + virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Hook function, called from Object just before rendering the mesh. - */ - virtual void setup_render(const Tag &) const { } + /** Hook function, called from Object just before rendering the mesh. + Renderer state will have been pushed before this is called. */ + virtual void setup_render(Renderer &, const Tag &) const { } - /** - Hook function, called from Object right after rendering the mesh. - */ - virtual void finish_render(const Tag &) const { } + /** Hook function, called from Object right after rendering the mesh. Since + Object takes care of pushing Renderer state, this rarely needs to do + anything. */ + virtual void finish_render(Renderer &, const Tag &) const { } virtual unsigned get_level_of_detail() const { return 0; } };