X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobjectinstance.h;h=00e98791006a17eafd098cda51a2b12d5cf4809d;hb=19583522999f9ca2cddb178691633bc20f714b01;hp=151e316c9e2e91faaff22fa31337f9bc9fa3d1ea;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/objectinstance.h b/source/objectinstance.h index 151e316c..00e98791 100644 --- a/source/objectinstance.h +++ b/source/objectinstance.h @@ -9,6 +9,7 @@ Distributed under the LGPL #define MSP_GL_OBJETCINSTANCE_H_ #include +#include "renderable.h" namespace Msp { namespace GL { @@ -22,8 +23,11 @@ class ObjectPass; Represents a single instance of an Object. An application can derive another class from this and overload the hook functions to specify location and other instance-specific parameters for the rendered objects. + +The finish_render function generally should clean up everything done by +setup_render, unless the rendering sequence is known to allow otherwise. */ -class ObjectInstance +class ObjectInstance: public Renderable { protected: const Object &object; @@ -33,8 +37,9 @@ public: const Object &get_object() const { return object; } - void render() const; - void render(const std::string &) const; + virtual bool has_pass(const Tag &tag) const; + + virtual void render(const Tag &tag=Tag()) const; /** Hook function, called from Object just before rendering the mesh.