X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=f432177e7ebfd7cb221491d58ce35543af66f989;hb=e2765175f4a083623c1a9549695140ca902ce0b2;hp=69759c80a7fde69b7ffe9ccc2a35abb064a758fa;hpb=1e974e526806cf1dd5f65b146dfbbb5bf4d7c19b;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index 69759c80..f432177e 100644 --- a/source/object.h +++ b/source/object.h @@ -5,6 +5,7 @@ #include "bindable.h" #include "renderable.h" #include "renderpass.h" +#include "resourcewatcher.h" namespace Msp { namespace GL { @@ -16,12 +17,14 @@ class Technique; class Texture; /** -Stores a Mesh together with a Technique to determine its appearance. +Combines a Mesh with a Technique to give it an appearance. The Technique will +define which render passes the Object supports. -It is possible to use a single Object for rendering multiple identical or -similar objects. See class ObjectInstance. +In many cases, it's desirable to include multiple copies of an Object in a +Scene, with different model matrices. ObjectInstances can be used to alter the +rendering of an object on a per-instance basis. */ -class Object: public Renderable +class Object: public Renderable, private ResourceWatcher { public: class Loader: public DataFile::CollectionObjectLoader @@ -31,8 +34,8 @@ public: Loader(Object &, Collection &); private: void init(); + virtual void finish(); - private: void mesh_inline(); void mesh_inline_lod(unsigned); void mesh(const std::string &); @@ -44,6 +47,7 @@ public: private: std::vector > meshes; RefPtr technique; + Geometry::BoundingSphere bounding_sphere; public: Object(); @@ -52,26 +56,31 @@ public: void set_mesh(const Mesh *m) { set_mesh(0, m); } void set_mesh(unsigned, const Mesh *); +private: + void update_bounding_sphere(); +public: const Mesh *get_mesh(unsigned = 0) const; void set_technique(const Technique *); const Technique *get_technique() const { return technique.get(); } - /** - Renders the object. A tag can be provided to render a non-default pass. - */ + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return &bounding_sphere; } + virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Renders the object with an instance. The instance's hook functions are - called before and after drawing the mesh. A tag may also be given to render - a non-default pass. - */ + /** Renders an instance of the object. The instance's hook functions are + called before and after drawing the mesh. */ virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; +protected: + virtual void setup_render(Renderer &, const Tag &) const { } + virtual void finish_render(Renderer &, const Tag &) const { } + private: const RenderPass *get_pass(const Tag &) const; + + virtual void resource_loaded(Resource &); }; } // namespace GL