X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=f432177e7ebfd7cb221491d58ce35543af66f989;hb=e2765175f4a083623c1a9549695140ca902ce0b2;hp=52338a1657b7af5cc0f2df7bd1c989ac224ecb42;hpb=df1f68d366e145716225f1a4dd223b0129280fb2;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index 52338a16..f432177e 100644 --- a/source/object.h +++ b/source/object.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJECT_H_ #define MSP_GL_OBJECT_H_ @@ -12,6 +5,7 @@ Distributed under the LGPL #include "bindable.h" #include "renderable.h" #include "renderpass.h" +#include "resourcewatcher.h" namespace Msp { namespace GL { @@ -23,17 +17,15 @@ class Technique; class Texture; /** -Stores a Mesh together with a Technique to determine its appearance. +Combines a Mesh with a Technique to give it an appearance. The Technique will +define which render passes the Object supports. -It is possible to use a single Object for rendering multiple identical or -similar objects. See class ObjectInstance. +In many cases, it's desirable to include multiple copies of an Object in a +Scene, with different model matrices. ObjectInstances can be used to alter the +rendering of an object on a per-instance basis. */ -class Object: public Renderable +class Object: public Renderable, private ResourceWatcher { -private: - std::vector > meshes; - RefPtr technique; - public: class Loader: public DataFile::CollectionObjectLoader { @@ -42,8 +34,8 @@ public: Loader(Object &, Collection &); private: void init(); + virtual void finish(); - private: void mesh_inline(); void mesh_inline_lod(unsigned); void mesh(const std::string &); @@ -52,30 +44,43 @@ public: void technique(const std::string &); }; +private: + std::vector > meshes; + RefPtr technique; + Geometry::BoundingSphere bounding_sphere; + +public: Object(); + Object(const Mesh *, const Technique *); ~Object(); void set_mesh(const Mesh *m) { set_mesh(0, m); } void set_mesh(unsigned, const Mesh *); +private: + void update_bounding_sphere(); +public: + const Mesh *get_mesh(unsigned = 0) const; void set_technique(const Technique *); const Technique *get_technique() const { return technique.get(); } - /** - Renders the object. A tag can be provided to render a non-default pass. - */ + virtual const Geometry::BoundingSphere *get_bounding_sphere() const { return &bounding_sphere; } + virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Renders the object with an instance. The instance's hook functions are - called before and after drawing the mesh. A tag may also be given to render - a non-default pass. - */ + /** Renders an instance of the object. The instance's hook functions are + called before and after drawing the mesh. */ virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; +protected: + virtual void setup_render(Renderer &, const Tag &) const { } + virtual void finish_render(Renderer &, const Tag &) const { } + private: const RenderPass *get_pass(const Tag &) const; + + virtual void resource_loaded(Resource &); }; } // namespace GL