X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=d81c4ade6fa0453aadbd5fd27cb5a212204df36d;hb=97015ec7bddd26aa746f5227e4109b7d32438cca;hp=7a40a40ba24bc71ff40af47c46af642a229e0249;hpb=85e83ace47e5a9a8ae7263886255dd81afc69278;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index 7a40a40b..d81c4ade 100644 --- a/source/object.h +++ b/source/object.h @@ -9,7 +9,9 @@ Distributed under the LGPL #define MSP_GL_OBJECT_H_ #include -#include +#include "misc.h" +#include "objectpass.h" +#include "renderable.h" namespace Msp { namespace GL { @@ -17,69 +19,71 @@ namespace GL { class Material; class Mesh; class ObjectInstance; -class Program; -class ProgramData; +class Technique; class Texture; /** -Stores data for a complete 3D object. This includes a mesh, a shader and data -for it and a number of textures. Only the mesh is mandatory, other components -are optional. +Stores a Mesh together with a Technique to determine its appearance. -See also class ObjectInstance. +It is possible to use a single Object for rendering multiple identical or +similar objects. See class ObjectInstance. */ -class Object +class Object: public Renderable { private: - Mesh *mesh; - std::vector textures; - Program *shprog; - ProgramData *shdata; - Material *material; + std::vector meshes; + bool own_technique; + const Technique *technique; public: - class Loader: public DataFile::Loader + class Loader: public DataFile::CollectionObjectLoader { - public: - typedef DataFile::Collection Collection; - - protected: - Object &obj; - Collection &coll; - private: - std::vector textures; - public: Loader(Object &, Collection &); - ~Loader(); - Object &get_object() const { return obj; } - Collection &get_collection() const { return coll; } private: - void shader(const std::string &); - void texture(const std::string &); + void lod_mesh(unsigned, const std::string &); + void mesh(const std::string &); + void technique(); }; Object(); ~Object(); - Program *get_shader() const { return shprog; } + const Technique *get_technique() const { return technique; } /** - Renders the object. If an ObjectInstance is provided, its hook functions - are called. + Renders the object. A tag can be provided to render a non-default pass. */ - void render(const ObjectInstance * =0) const; + virtual void render(const Tag &tag=Tag()) const; /** - Renders multiple instances of the object in one go. This may be a - performance improvement, as the object-specific render setup only has to be - done once. + Renders the object with an instance. The instance's hook functions are + called before and after drawing the mesh. A tag may also be given to render + a non-default pass. */ - void render(const std::list &) const; + virtual void render(const ObjectInstance &, const Tag &tag=Tag()) const; + + /** + Renders multiple instances of the object in one go. This may improve + performance, as the object-specific render setup only has to be done once. + Each instance's hook functions will be called before and after drawing the + mesh. + */ + template + void render(Iter begin, Iter end, const Tag &tag=Tag()) const + { + const RenderPass *pass=get_pass(tag); + if(!pass) + return; + + Bind bind(*pass); + for(Iter i=begin; i!=end; ++i) + render_instance(**i, tag); + } private: - void setup_render() const; - void finish_render() const; + const RenderPass *get_pass(const Tag &) const; + void render_instance(const ObjectInstance &, const Tag &) const; }; } // namespace GL