X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=8a707665c8871132e4c555f8a9fc88b5108a10c6;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=bff41bf108e3f153fb6383f8fd09eb8dc91ec3bc;hpb=b617c5d7b5283ad260a77f01e42e6170cabbc03d;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index bff41bf1..8a707665 100644 --- a/source/object.h +++ b/source/object.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJECT_H_ #define MSP_GL_OBJECT_H_ @@ -23,19 +16,15 @@ class Technique; class Texture; /** -Stores a Mesh together with a Technique to determine its appearance. +Combines a Mesh with a Technique to give it an appearance. The Technique will +define which render passes the Object supports. -It is possible to use a single Object for rendering multiple identical or -similar objects. See class ObjectInstance. +In many cases, it's desirable to include multiple copies of an Object in a +Scene, with different model matrices. ObjectInstances can be used to alter the +rendering of an object on a per-instance basis. */ class Object: public Renderable { -private: - std::vector meshes; - Technique *technique; - bool own_mesh:1; - bool own_technique:1; - public: class Loader: public DataFile::CollectionObjectLoader { @@ -46,49 +35,39 @@ public: void init(); private: - void lod_mesh(unsigned, const std::string &); - void mesh(); + void mesh_inline(); + void mesh_inline_lod(unsigned); void mesh(const std::string &); - void technique(); + void mesh_lod(unsigned, const std::string &); + void technique_inline(); + void technique(const std::string &); }; +private: + std::vector > meshes; + RefPtr technique; + +public: Object(); + Object(const Mesh *, const Technique *); ~Object(); - const Technique *get_technique() const { return technique; } + void set_mesh(const Mesh *m) { set_mesh(0, m); } + void set_mesh(unsigned, const Mesh *); + const Mesh *get_mesh(unsigned = 0) const; + void set_technique(const Technique *); + const Technique *get_technique() const { return technique.get(); } - /** - Renders the object. A tag can be provided to render a non-default pass. - */ virtual void render(const Tag &tag = Tag()) const; - /** - Renders the object with an instance. The instance's hook functions are - called before and after drawing the mesh. A tag may also be given to render - a non-default pass. - */ - virtual void render(const ObjectInstance &, const Tag &tag = Tag()) const; + virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Renders multiple instances of the object in one go. This may improve - performance, as the object-specific render setup only has to be done once. - Each instance's hook functions will be called before and after drawing the - mesh. - */ - template - void render(Iter begin, Iter end, const Tag &tag = Tag()) const - { - const RenderPass *pass = get_pass(tag); - if(!pass) - return; + /** Renders an instance of the object. The instance's hook functions are + called before and after drawing the mesh. */ + virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; - Bind bind(*pass); - for(Iter i=begin; i!=end; ++i) - render_instance(**i, tag); - } private: const RenderPass *get_pass(const Tag &) const; - void render_instance(const ObjectInstance &, const Tag &) const; }; } // namespace GL