X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=8a707665c8871132e4c555f8a9fc88b5108a10c6;hb=904de4f7fd994886adbd3a6c03bc1b7c14ebc562;hp=52338a1657b7af5cc0f2df7bd1c989ac224ecb42;hpb=df1f68d366e145716225f1a4dd223b0129280fb2;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index 52338a16..8a707665 100644 --- a/source/object.h +++ b/source/object.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJECT_H_ #define MSP_GL_OBJECT_H_ @@ -23,17 +16,15 @@ class Technique; class Texture; /** -Stores a Mesh together with a Technique to determine its appearance. +Combines a Mesh with a Technique to give it an appearance. The Technique will +define which render passes the Object supports. -It is possible to use a single Object for rendering multiple identical or -similar objects. See class ObjectInstance. +In many cases, it's desirable to include multiple copies of an Object in a +Scene, with different model matrices. ObjectInstances can be used to alter the +rendering of an object on a per-instance basis. */ class Object: public Renderable { -private: - std::vector > meshes; - RefPtr technique; - public: class Loader: public DataFile::CollectionObjectLoader { @@ -52,26 +43,27 @@ public: void technique(const std::string &); }; +private: + std::vector > meshes; + RefPtr technique; + +public: Object(); + Object(const Mesh *, const Technique *); ~Object(); void set_mesh(const Mesh *m) { set_mesh(0, m); } void set_mesh(unsigned, const Mesh *); + const Mesh *get_mesh(unsigned = 0) const; void set_technique(const Technique *); const Technique *get_technique() const { return technique.get(); } - /** - Renders the object. A tag can be provided to render a non-default pass. - */ virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Renders the object with an instance. The instance's hook functions are - called before and after drawing the mesh. A tag may also be given to render - a non-default pass. - */ + /** Renders an instance of the object. The instance's hook functions are + called before and after drawing the mesh. */ virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; private: