X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=7820d29c366df0b1392471c3e8220ce7f8fe728d;hb=0119ca4f792dc761e5248b76de71f2844c0e3997;hp=69759c80a7fde69b7ffe9ccc2a35abb064a758fa;hpb=1e974e526806cf1dd5f65b146dfbbb5bf4d7c19b;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index 69759c80..7820d29c 100644 --- a/source/object.h +++ b/source/object.h @@ -16,10 +16,12 @@ class Technique; class Texture; /** -Stores a Mesh together with a Technique to determine its appearance. +Combines a Mesh with a Technique to give it an appearance. The Technique will +define which render passes the Object supports. -It is possible to use a single Object for rendering multiple identical or -similar objects. See class ObjectInstance. +In many cases, it's desirable to include multiple copies of an Object in a +Scene, with different model matrices. ObjectInstances can be used to alter the +rendering of an object on a per-instance basis. */ class Object: public Renderable { @@ -56,20 +58,18 @@ public: void set_technique(const Technique *); const Technique *get_technique() const { return technique.get(); } - /** - Renders the object. A tag can be provided to render a non-default pass. - */ virtual void render(const Tag &tag = Tag()) const; virtual void render(Renderer &, const Tag & = Tag()) const; - /** - Renders the object with an instance. The instance's hook functions are - called before and after drawing the mesh. A tag may also be given to render - a non-default pass. - */ + /** Renders an instance of the object. The instance's hook functions are + called before and after drawing the mesh. */ virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; +protected: + virtual void setup_render(Renderer &, const Tag &) const { } + virtual void finish_render(Renderer &, const Tag &) const { } + private: const RenderPass *get_pass(const Tag &) const; };