X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=69759c80a7fde69b7ffe9ccc2a35abb064a758fa;hb=3cdcc7f689b3868dd275774b9bd9adb5c436f244;hp=4655695b355583d40598a7186eeab915c497d016;hpb=2f09d68a0844d2838d116d93d3ecc69723b52f16;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index 4655695b..69759c80 100644 --- a/source/object.h +++ b/source/object.h @@ -1,10 +1,3 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #ifndef MSP_GL_OBJECT_H_ #define MSP_GL_OBJECT_H_ @@ -30,10 +23,6 @@ similar objects. See class ObjectInstance. */ class Object: public Renderable { -private: - std::vector > meshes; - RefPtr technique; - public: class Loader: public DataFile::CollectionObjectLoader { @@ -44,19 +33,26 @@ public: void init(); private: - void mesh(); - void mesh(unsigned); + void mesh_inline(); + void mesh_inline_lod(unsigned); void mesh(const std::string &); - void mesh(unsigned, const std::string &); - void technique(); + void mesh_lod(unsigned, const std::string &); + void technique_inline(); void technique(const std::string &); }; +private: + std::vector > meshes; + RefPtr technique; + +public: Object(); + Object(const Mesh *, const Technique *); ~Object(); void set_mesh(const Mesh *m) { set_mesh(0, m); } void set_mesh(unsigned, const Mesh *); + const Mesh *get_mesh(unsigned = 0) const; void set_technique(const Technique *); const Technique *get_technique() const { return technique.get(); } @@ -65,33 +61,17 @@ public: */ virtual void render(const Tag &tag = Tag()) const; + virtual void render(Renderer &, const Tag & = Tag()) const; + /** Renders the object with an instance. The instance's hook functions are called before and after drawing the mesh. A tag may also be given to render a non-default pass. */ - virtual void render(const ObjectInstance &, const Tag &tag = Tag()) const; - - /** - Renders multiple instances of the object in one go. This may improve - performance, as the object-specific render setup only has to be done once. - Each instance's hook functions will be called before and after drawing the - mesh. - */ - template - void render(Iter begin, Iter end, const Tag &tag = Tag()) const - { - const RenderPass *pass = get_pass(tag); - if(!pass) - return; + virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const; - Bind bind(pass); - for(Iter i=begin; i!=end; ++i) - render_instance(**i, tag); - } private: const RenderPass *get_pass(const Tag &) const; - void render_instance(const ObjectInstance &, const Tag &) const; }; } // namespace GL