X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=0b808983099e08ffba4caf01da9ad943b3966f0f;hb=c6aea1bc1586ffef132e6fffdf99343cb56617db;hp=e38afb5c4c1b16fb92946785143bed0fb4824a6d;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index e38afb5c..0b808983 100644 --- a/source/object.h +++ b/source/object.h @@ -11,6 +11,7 @@ Distributed under the LGPL #include #include #include "objectpass.h" +#include "renderable.h" namespace Msp { namespace GL { @@ -29,12 +30,12 @@ are optional. See also class ObjectInstance. */ -class Object +class Object: public Renderable { private: std::vector meshes; std::vector textures; - std::map passes; + std::map passes; Material *material; ObjectPass *normal_pass; @@ -68,23 +69,28 @@ public: Object(); ~Object(); - bool has_pass(const std::string &) const; - const ObjectPass &get_pass(const std::string &) const; + virtual bool has_pass(const Tag &) const; + const ObjectPass &get_pass(const Tag &) const; /** - Renders the object. If an ObjectInstance is provided, its hook functions - are called. + Renders the object. A tag can be provided to render a non-default pass. */ - void render(const ObjectInstance * =0) const; - void render(const std::string &, const ObjectInstance *) const; + virtual void render(const Tag &tag=Tag()) const; /** - Renders multiple instances of the object in one go. This may be a - performance improvement, as the object-specific render setup only has to be - done once. + Renders the object with an instance. The instance's hook functions are + called before and after drawing the mesh. A tag may also be given to render + a non-default pass. */ - void render(const std::list &) const; - void render(const std::string &, const std::list &) const; + virtual void render(const ObjectInstance &, const Tag &tag=Tag()) const; + + /** + Renders multiple instances of the object in one go. This may improve + performance, as the object-specific render setup only has to be done once. + Each instance's hook functions will be called before and after drawing the + mesh. + */ + void render(const std::list &, const Tag &tag=Tag()) const; private: void setup_render(const ObjectPass &) const; void finish_render(const ObjectPass &) const;