X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.h;h=0039dffd42500f8daadaaff85c1071df279d9564;hb=a3c2f08ce3232dbd8923bbb37723f41803bdd757;hp=e38afb5c4c1b16fb92946785143bed0fb4824a6d;hpb=a361efc05fcad11b2918f3cd7abdebe794b131d8;p=libs%2Fgl.git diff --git a/source/object.h b/source/object.h index e38afb5c..0039dffd 100644 --- a/source/object.h +++ b/source/object.h @@ -11,6 +11,7 @@ Distributed under the LGPL #include #include #include "objectpass.h" +#include "renderable.h" namespace Msp { namespace GL { @@ -29,13 +30,14 @@ are optional. See also class ObjectInstance. */ -class Object +class Object: public Renderable { private: - std::vector meshes; - std::vector textures; - std::map passes; - Material *material; + std::vector meshes; + std::vector textures; + const Texture *main_texture; + std::map passes; + const Material *material; ObjectPass *normal_pass; public: @@ -52,39 +54,45 @@ public: public: Loader(Object &, Collection &); - ~Loader(); Object &get_object() const { return obj; } Collection &get_collection() const { return coll; } private: + virtual void finish(); void lod_mesh(unsigned, const std::string &); void material_inline(); void mesh(const std::string &); void pass(const std::string &); void shader(const std::string &); + void shader_texture(const std::string &); void texture(const std::string &); }; Object(); ~Object(); - bool has_pass(const std::string &) const; - const ObjectPass &get_pass(const std::string &) const; + virtual bool has_pass(const Tag &) const; + const ObjectPass &get_pass(const Tag &) const; /** - Renders the object. If an ObjectInstance is provided, its hook functions - are called. + Renders the object. A tag can be provided to render a non-default pass. */ - void render(const ObjectInstance * =0) const; - void render(const std::string &, const ObjectInstance *) const; + virtual void render(const Tag &tag=Tag()) const; /** - Renders multiple instances of the object in one go. This may be a - performance improvement, as the object-specific render setup only has to be - done once. + Renders the object with an instance. The instance's hook functions are + called before and after drawing the mesh. A tag may also be given to render + a non-default pass. */ - void render(const std::list &) const; - void render(const std::string &, const std::list &) const; + virtual void render(const ObjectInstance &, const Tag &tag=Tag()) const; + + /** + Renders multiple instances of the object in one go. This may improve + performance, as the object-specific render setup only has to be done once. + Each instance's hook functions will be called before and after drawing the + mesh. + */ + void render(const std::list &, const Tag &tag=Tag()) const; private: void setup_render(const ObjectPass &) const; void finish_render(const ObjectPass &) const;