X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=f710a7a9c8c5ced2f2e6647c54a16848a90a7fe7;hb=25c81b4953dd38993250321b9407ce8b0139cbeb;hp=c4787d9fda34d68b4a3cee61b40a6fabf5f79052;hpb=d51a234320449909eb34c802faa1f0c516ef70a0;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index c4787d9f..f710a7a9 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -1,7 +1,7 @@ /* $Id$ This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions +Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions Distributed under the LGPL */ @@ -14,9 +14,9 @@ Distributed under the LGPL #include "objectinstance.h" #include "program.h" #include "programdata.h" +#include "renderer.h" #include "technique.h" -#include "texture.h" -#include "texunit.h" +#include "texturing.h" using namespace std; @@ -55,18 +55,44 @@ void Object::render(const Tag &tag) const if(!pass) return; - Bind bind(pass); + Bind bind_shader(pass->get_shader_program()); + if(pass->get_shader_data()) + pass->get_shader_data()->apply(); + Bind bind_material(pass->get_material()); + Bind bind_texturing(pass->get_texturing()); + meshes.front()->draw(); } -void Object::render(const ObjectInstance &inst, const Tag &tag) const +void Object::render(Renderer &renderer, const Tag &tag) const { const RenderPass *pass = get_pass(tag); if(!pass) return; - Bind bind(pass); - render_instance(inst, tag); + Renderer::Push push(renderer); + renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_material(pass->get_material()); + renderer.set_texturing(pass->get_texturing()); + + meshes.front()->draw(renderer); +} + +void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const +{ + const RenderPass *pass = get_pass(tag); + if(!pass) + return; + + Renderer::Push push(renderer); + renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_material(pass->get_material()); + renderer.set_texturing(pass->get_texturing()); + + inst.setup_render(renderer, tag); + unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + meshes[lod]->draw(renderer); + inst.finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const @@ -76,14 +102,6 @@ const RenderPass *Object::get_pass(const Tag &tag) const return &technique->get_pass(tag); } -void Object::render_instance(const ObjectInstance &inst, const Tag &tag) const -{ - inst.setup_render(tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); - meshes[lod]->draw(); - inst.finish_render(tag); -} - Object::Loader::Loader(Object &o): DataFile::CollectionObjectLoader(o, 0)