X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=f23f66584880d0bd18a4bf55d9eaf6cc0dba3e7e;hb=ab83db6f1e31d44ced585119a57fd10896e469cb;hp=c4787d9fda34d68b4a3cee61b40a6fabf5f79052;hpb=2f09d68a0844d2838d116d93d3ecc69723b52f16;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index c4787d9f..f23f6658 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -1,22 +1,14 @@ -/* $Id$ - -This file is part of libmspgl -Copyright © 2007 Mikko Rasa, Mikkosoft Productions -Distributed under the LGPL -*/ - #include -#include -#include "except.h" +#include #include "material.h" #include "mesh.h" #include "object.h" #include "objectinstance.h" #include "program.h" #include "programdata.h" +#include "renderer.h" #include "technique.h" -#include "texture.h" -#include "texunit.h" +#include "texturing.h" using namespace std; @@ -27,6 +19,12 @@ Object::Object(): meshes(1) { } +Object::Object(const Mesh *m, const Technique *t) +{ + set_mesh(m); + set_technique(t); +} + Object::~Object() { } @@ -34,7 +32,7 @@ Object::~Object() void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw InvalidParameterValue("LODs must be continuous"); + throw invalid_argument("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); @@ -43,6 +41,14 @@ void Object::set_mesh(unsigned i, const Mesh *m) meshes[i].keep(); } +const Mesh *Object::get_mesh(unsigned i) const +{ + if(i>=meshes.size()) + return 0; + + return meshes[i].get(); +} + void Object::set_technique(const Technique *t) { technique = t; @@ -55,18 +61,44 @@ void Object::render(const Tag &tag) const if(!pass) return; - Bind bind(pass); + Bind bind_shader(pass->get_shader_program()); + if(pass->get_shader_data()) + pass->get_shader_data()->apply(); + Bind bind_material(pass->get_material()); + Bind bind_texturing(pass->get_texturing()); + meshes.front()->draw(); } -void Object::render(const ObjectInstance &inst, const Tag &tag) const +void Object::render(Renderer &renderer, const Tag &tag) const { const RenderPass *pass = get_pass(tag); if(!pass) return; - Bind bind(pass); - render_instance(inst, tag); + Renderer::Push push(renderer); + renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_material(pass->get_material()); + renderer.set_texturing(pass->get_texturing()); + + meshes.front()->draw(renderer); +} + +void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const +{ + const RenderPass *pass = get_pass(tag); + if(!pass) + return; + + Renderer::Push push(renderer); + renderer.set_shader(pass->get_shader_program(), pass->get_shader_data()); + renderer.set_material(pass->get_material()); + renderer.set_texturing(pass->get_texturing()); + + inst.setup_render(renderer, tag); + unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); + meshes[lod]->draw(renderer); + inst.finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const @@ -76,14 +108,6 @@ const RenderPass *Object::get_pass(const Tag &tag) const return &technique->get_pass(tag); } -void Object::render_instance(const ObjectInstance &inst, const Tag &tag) const -{ - inst.setup_render(tag); - unsigned lod = min(inst.get_level_of_detail(), meshes.size()-1); - meshes[lod]->draw(); - inst.finish_render(tag); -} - Object::Loader::Loader(Object &o): DataFile::CollectionObjectLoader(o, 0) @@ -99,29 +123,28 @@ Object::Loader::Loader(Object &o, Collection &c): void Object::Loader::init() { - allow_pointer_reload = false; + add("mesh", &Loader::mesh_inline); + add("mesh", &Loader::mesh_inline_lod); + add("mesh", &Loader::mesh); + add("mesh", &Loader::mesh_lod); + add("technique", &Loader::technique_inline); + add("technique", &Loader::technique); - add("mesh", static_cast(&Loader::mesh)); - add("mesh", static_cast(&Loader::mesh)); - add("mesh", static_cast(&Loader::mesh)); - add("mesh", static_cast(&Loader::mesh)); // Deprecated alias, will be removed - add("lod_mesh", static_cast(&Loader::mesh)); - add("technique", static_cast(&Loader::technique)); - add("technique", static_cast(&Loader::technique)); + add("lod_mesh", &Loader::mesh_lod); } -void Object::Loader::mesh() +void Object::Loader::mesh_inline() { RefPtr msh = new Mesh; load_sub(*msh); obj.meshes.front() = msh; } -void Object::Loader::mesh(unsigned l) +void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw InvalidParameterValue("LODs must be continuous"); + throw invalid_argument("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh); @@ -133,15 +156,15 @@ void Object::Loader::mesh(unsigned l) void Object::Loader::mesh(const std::string &n) { - obj.set_mesh(get_collection().get(n)); + obj.set_mesh(&get_collection().get(n)); } -void Object::Loader::mesh(unsigned l, const string &n) +void Object::Loader::mesh_lod(unsigned l, const string &n) { - obj.set_mesh(l, get_collection().get(n)); + obj.set_mesh(l, &get_collection().get(n)); } -void Object::Loader::technique() +void Object::Loader::technique_inline() { RefPtr tech = new Technique; if(coll) @@ -153,7 +176,7 @@ void Object::Loader::technique() void Object::Loader::technique(const std::string &n) { - obj.set_technique(get_collection().get(n)); + obj.set_technique(&get_collection().get(n)); } } // namespace GL