X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=db2866115a05561500843a7c7b0c7540b3be328c;hb=50e504e2171295d5922ddf87b358e0024db3ce40;hp=dba9774e7531fa0f7549f56341ed08d19646a6be;hpb=4324df6e3d807d35e02e828320e436c509275520;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index dba9774e..db286611 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -24,58 +24,39 @@ namespace GL { Object::Object(): meshes(1, static_cast(0)), + main_texture(0), material(0) { - normal_pass=&passes[""]; + normal_pass=&passes[0]; } Object::~Object() { - for(map::iterator i=passes.begin(); i!=passes.end(); ++i) + for(map::iterator i=passes.begin(); i!=passes.end(); ++i) delete i->second.shdata; } -bool Object::has_pass(const string &pn) const +bool Object::has_pass(const Tag &tag) const { - return passes.count(pn); + return passes.count(tag.id); } -const ObjectPass &Object::get_pass(const string &pn) const +const ObjectPass &Object::get_pass(const Tag &tag) const { - map::const_iterator i=passes.find(pn); + map::const_iterator i=passes.find(tag.id); if(i==passes.end()) throw KeyError("Unknown pass"); return i->second; } -void Object::render() const +void Object::render(const Tag &tag) const { - render(*normal_pass, 0); + render(get_pass(tag), 0); } -void Object::render(const ObjectInstance &inst) const +void Object::render(const ObjectInstance &inst, const Tag &tag) const { - render(*normal_pass, &inst); -} - -void Object::render(const string &pn) const -{ - render(get_pass(pn), 0); -} - -void Object::render(const string &pn, const ObjectInstance &inst) const -{ - render(get_pass(pn), &inst); -} - -void Object::render(const list &insts) const -{ - render(*normal_pass, insts); -} - -void Object::render(const string &pn, const list &insts) const -{ - render(get_pass(pn), insts); + render(get_pass(tag), &inst); } void Object::setup_render(const ObjectPass &pass) const @@ -93,58 +74,49 @@ void Object::setup_render(const ObjectPass &pass) const textures[i]->bind(); } } - else if(!textures.empty()) - textures.front()->bind(); + else if(main_texture && pass.use_textures) + main_texture->bind(); if(material) - material->apply(); + material->bind(); } void Object::finish_render(const ObjectPass &pass) const { if(pass.shprog) - Program::unbind(); - for(unsigned i=textures.size(); i--;) { - TexUnit::activate(i); - Texture::unbind(); + Program::unbind(); + for(unsigned i=textures.size(); i--;) + { + TexUnit::activate(i); + Texture::unbind(); + } } + else if(main_texture) + Texture::unbind(); + + if(material) + Material::unbind(); } void Object::render(const ObjectPass &pass, const ObjectInstance *inst) const { setup_render(pass); - unsigned lod=0; if(inst) - { - inst->setup_render(pass); - lod=min(inst->get_level_of_detail(), meshes.size()-1); - } - - meshes[lod]->draw(); - - if(inst) - inst->finish_render(pass); + render_instance(pass, *inst); + else + meshes[0]->draw(); finish_render(pass); } -void Object::render(const ObjectPass &pass, const list &insts) const +void Object::render_instance(const ObjectPass &pass, const ObjectInstance &inst) const { - setup_render(pass); - - for(list::const_iterator i=insts.begin(); i!=insts.end(); ++i) - { - (*i)->setup_render(pass); - - unsigned lod=min((*i)->get_level_of_detail(), meshes.size()-1); - meshes[lod]->draw(); - - (*i)->finish_render(pass); - } - - finish_render(pass); + inst.setup_render(pass); + unsigned lod=min(inst.get_level_of_detail(), meshes.size()-1); + meshes[lod]->draw(); + inst.finish_render(pass); } @@ -158,12 +130,13 @@ Object::Loader::Loader(Object &o, Collection &c): add("mesh", &Loader::mesh); add("pass", &Loader::pass); add("shader", &Loader::shader); + add("shader_texture", &Loader::shader_texture); add("texture", &Loader::texture); } -Object::Loader::~Loader() +void Object::Loader::finish() { - for(map::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) + for(map::iterator i=obj.passes.begin(); i!=obj.passes.end(); ++i) if(i->second.shdata) { for(unsigned j=0; j mat=new Material; + RefPtr mat=new Material; load_sub(*mat); coll.add(format("%p%p", &obj, mat.get()), mat.get()); - obj.material=mat.release();*/ + obj.material=mat.release(); } void Object::Loader::mesh(const string &n) @@ -193,11 +165,12 @@ void Object::Loader::mesh(const string &n) void Object::Loader::pass(const string &n) { - if(obj.passes.count(n)) + unsigned id=Tag(n).id; + if(obj.passes.count(id)) throw KeyError("Duplicate pass name"); ObjectPass p; load_sub(p, coll); - obj.passes[n]=p; + obj.passes[id]=p; } void Object::Loader::shader(const string &n) @@ -215,7 +188,7 @@ void Object::Loader::shader(const string &n) } } -void Object::Loader::texture(const string &n) +void Object::Loader::shader_texture(const string &n) { unsigned eqsign=n.find('='); if(eqsign!=string::npos) @@ -230,5 +203,15 @@ void Object::Loader::texture(const string &n) } } +void Object::Loader::texture(const string &n) +{ + if(obj.main_texture) + throw Exception("Only one main texture may be specified"); + + obj.main_texture=coll.get(n); + obj.textures.push_back(obj.main_texture); + textures.push_back("texture"); +} + } // namespace GL } // namespace Msp