X-Git-Url: http://git.tdb.fi/?a=blobdiff_plain;f=source%2Fobject.cpp;h=d48b0843fb9f3b73591588631429ce09e2709a8c;hb=fcb9b3bdb1746f5a5c4b564857c0a2a66fd55765;hp=964099e51e4022c09335c16b7ca023d491de7c26;hpb=0c731643d6363eb4c492e836ffb919cb7c0a3035;p=libs%2Fgl.git diff --git a/source/object.cpp b/source/object.cpp index 964099e5..d48b0843 100644 --- a/source/object.cpp +++ b/source/object.cpp @@ -7,6 +7,7 @@ #include "program.h" #include "programdata.h" #include "renderer.h" +#include "resourcemanager.h" #include "technique.h" #include "texturing.h" @@ -25,20 +26,67 @@ Object::Object(const Mesh *m, const Technique *t) set_technique(t); } +// Avoid synthesizing ~RefPtr in files including object.h Object::~Object() { + if(meshes[0]) + if(ResourceManager *rm = meshes[0]->get_manager()) + rm->unwatch_resource(*meshes[0], *this); } void Object::set_mesh(unsigned i, const Mesh *m) { if(i>meshes.size()) - throw invalid_argument("Object::set_mesh"); + throw out_of_range("Object::set_mesh"); if(i==meshes.size()) meshes.push_back(m); else + { + if(i==0 && meshes[i]) + if(ResourceManager *rm = meshes[i]->get_manager()) + rm->unwatch_resource(*meshes[i], *this); meshes[i] = m; + } meshes[i].keep(); + + if(i==0 && m) + if(ResourceManager *rm = m->get_manager()) + rm->watch_resource(*m, *this); + + update_bounding_sphere(); +} + +void Object::update_bounding_sphere() +{ + vector points; + for(vector >::const_iterator i=meshes.begin(); i!=meshes.end(); ++i) + { + if(!*i) + continue; + + const VertexArray &vertices = (*i)->get_vertices(); + + int offset = vertices.get_format().offset(VERTEX3); + bool three = true; + if(offset<0) + { + offset = vertices.get_format().offset(VERTEX2); + three = false; + if(offset<0) + continue; + } + + unsigned n_vertices = vertices.size(); + points.reserve(points.size()+n_vertices); + for(unsigned j=0; j::from_point_cloud(points.begin(), points.end()); } const Mesh *Object::get_mesh(unsigned i) const @@ -77,11 +125,11 @@ void Object::render(Renderer &renderer, const Tag &tag) const return; Renderer::Push push(renderer); - renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); meshes.front()->draw(renderer); + finish_render(renderer, tag); } void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &tag) const @@ -91,23 +139,31 @@ void Object::render(Renderer &renderer, const ObjectInstance &inst, const Tag &t return; Renderer::Push push(renderer); - renderer.set_shader_program(pass->get_shader_program(), pass->get_shader_data()); - renderer.set_material(pass->get_material()); - renderer.set_texturing(pass->get_texturing()); + pass->apply(renderer); + setup_render(renderer, tag); inst.setup_render(renderer, tag); unsigned lod = min(inst.get_level_of_detail(renderer), meshes.size()-1); meshes[lod]->draw(renderer); inst.finish_render(renderer, tag); + finish_render(renderer, tag); } const RenderPass *Object::get_pass(const Tag &tag) const { - if(!technique || !technique->has_pass(tag)) + if(!technique) + throw logic_error("!technique"); + if(!technique->has_pass(tag)) return 0; return &technique->get_pass(tag); } +void Object::resource_loaded(Resource &res) +{ + if(!meshes.empty() && &res==meshes.front().get() && bounding_sphere.is_empty()) + update_bounding_sphere(); +} + Object::Loader::Loader(Object &o): DataFile::CollectionObjectLoader(o, 0) @@ -129,9 +185,11 @@ void Object::Loader::init() add("mesh", &Loader::mesh_lod); add("technique", &Loader::technique_inline); add("technique", &Loader::technique); +} - // Deprecated alias, will be removed - add("lod_mesh", &Loader::mesh_lod); +void Object::Loader::finish() +{ + obj.update_bounding_sphere(); } void Object::Loader::mesh_inline() @@ -144,7 +202,7 @@ void Object::Loader::mesh_inline() void Object::Loader::mesh_inline_lod(unsigned l) { if(l>obj.meshes.size()) - throw invalid_argument("Object::Loader::mesh_inline_lod"); + throw out_of_range("Object::Loader::mesh_inline_lod"); RefPtr msh = new Mesh; load_sub(*msh);